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Press Release: Mark Millar confirmed as Creative Consultant for FOX’s MARVEL projects

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Scottish Comic book writer, Mark Millar has been hired by FOX to be their creative consultant on their MARVEL Comics projects. Namely X-Men and a reboot of Fantastic Four to begin.

With The Avengers being a complete success in terms of not only revenue but also in bringing together a superhero team and making it work, it was only a matter of time before other studios followed suit and tried to create more of a universe stand point rather than stand alone films. I personally welcome it, Mark Millar worked on Civil War, one of my favourite crossover events, as well as Kick-Ass and Wanted (the book, not the atrocious film) and if you can’t have Whedon, why not Millar?

In the Press release Millar states:

[quote]“As someone who has spent his entire life obsessed with both comic-books and movies, this is essentially my dream gig as it’s a unique combination of both, I spent ten years working at Marvel and am really happy with the work I did on the comic side of things so the idea of working with these characters now in a brand new medium is enormously exciting for me. I really like the Fox team, love this bold new direction they have for their franchises and am proud to be working alongside some of modern cinema’s biggest talents. James Mangold is incredible, Matthew Vaughn’s one of my closest pals and Josh Trank gave us, in my opinion, one of the greatest superhero movies of the last decade with Chronicle. The invitation to join this crew was maybe the coolest phone-call I’ve ever had.” 
[/quote]

I have fingers crossed that he will take the X-Men in the direction every fan wants. Whilst I did enjoy First Class, as with all the X-Men films so far, I get annoyed when they deviate too far from canon, The Last Stand? seriously what were they thinking? I think this man may be the one to ‘fix’ X-Men as best as anyone could, without starting from the beginning. Find the full press release below:

Press release

Marking an expanded commitment to some of its most important franchises, Twentieth Century Fox has brought on comics superstar Mark Millar to serve as a creative consultant on the studio’s upcoming projects based on Marvel Comics properties.

Millar wrote several celebrated Marvel books such as The Ultimates, Civil War and Wolverine: Old Man Logan, before moving on to found Millarworld (millarworld.tv), where he continues to develop existing film franchise titles Wanted and Kick-Ass, as well as newer comic properties The Secret Service, Superior, and Nemesis — the latter also in development at Fox. Millar will work with Fox on developing new avenues for its “X-Men” and “Fantastic Four” tentpoles.

Commented TCF production president Emma Watts: “We are excited to be working with Mark. In addition to his groundbreaking Marvel work, he is simply one of the most original voices in comics today and will be an invaluable resource to us and to our filmmakers as we look for fresh opportunities to innovate within our shared Marvel universe.”

Upcoming for the studio is THE WOLVERINE, starring Hugh Jackman, directed by James Mangold; X-MEN: DAYS OF FUTURE PAST, helmed by Matthew Vaughn; and a reboot of “FANTASTIC FOUR, to be directed by Josh Trank (Chronicle).

“As someone who has spent his entire life obsessed with both comic-books and movies, this is essentially my dream gig as it’s a unique combination of both,” stated Millar. “I spent ten years working at Marvel and am really happy with the work I did on the comic side of things so the idea of working with these characters now in a brand new medium is enormously exciting for me. I really like the Fox team, love this bold new direction they have for their franchises and am proud to be working alongside some of modern cinema’s biggest talents. James Mangold is incredible, Matthew Vaughn’s one of my closest pals and Josh Trank gave us, in my opinion, one of the greatest superhero movies of the last decade with Chronicle. The invitation to join this crew was maybe the coolest phone-call I’ve ever had.”

About Mark Millar
Mark Millar is the writer of Civil War, Marvel’s biggest-selling series of the fifteen years, Ultimate X-Men, Wolverine: Old Man Logan, Spider-Man, Ultimate Fantastic Four and The Ultimates (described by Time magazine in 2010 as the best comic series of the decade). His Millarworld line of comics boasts a roster of creator-owned books such as Wanted, turned into a blockbuster movie starring Angelina Jolie; Kick-Ass, which starred Nicolas Cage; and Nemesis, which Fox is presently developing as a theatrical feature. Kick-Ass 2 is currently filming in London and Toronto, starring Jim Carrey and Chris Mintz-Plasse and Universal is also developing his War Heroes series with Mike DeLuca producing. The Secret Service, co-created with Watchmen legend Dave Gibbons and X-Men First Class director Matthew Vaughn, is also currently indevelopment. In his native UK, he’s the editor of CLiNT magazine, an advisor on film to the Scottish government and managing director of his film and television company Millarworld Productions.”

About 20th Century Fox Film
One of the world’s largest producers and distributors of motion pictures, 20th Century Fox Film produces, acquires and distributes motion pictures throughout the world. These motion pictures are produced or acquired by the following units: Twentieth Century Fox, Fox 2000 Pictures, Fox Searchlight Pictures, Fox International Productions and Twentieth Century Fox Animation.

Source: Comicbookmovie.com

Largest star ever discovered, compared to our Sun

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Jamie Cooney, one of our FB Followers,  provided us with a link to this rather impressive video; Thanks Jamie!
Enjoy!

A-Babies vs. X-Babies: First Sneak Peek

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When Marvel announced there would be a A-Babies vs. X-Babies tie in I was quite excited. X-Babies is a title I have been able to share with my 9 year old daughter, who I feel is still a little too young to be exposed to the awesomeness that is the X-Men. She loved it and wanted more, so I can’t wait to show her this. I love the art work on this variant cover by Chris Eliopoulos. Such a cute and innocent style. Marvel offers this sneak peek of #1, written by Skottie Young and Gurihiru [I guess a little spoilery if you aren’t following AvX] 

[quote]It’s the tie-in to end all tie-ins coming at you from the creative team of writer Skottie Young and Gurihiru. The Phoenix is coming…and bringing the babies with it in an all-out war! Find out whom amongst the teams will live, who will die, and who will succumb to diaper rash. It’s non-stop action in the A-Babies vs. X-Babies #1 Eliopoulos Variant[/quote]

More on Marvel.com

You’ve Seen Gangnam Style…Well Here’s Deadpool and Klingon Style

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Deadpool is certainly no stranger to Pop Culture references, and here he is, taking time off from his busy schedule of murder and quickfire wit with a little showmanship. Make sure you watch all the way through to see a surprise guest, too!

This awesome trek fest is performed entirely in Klingon with appearances from Riker, Troi, Data and a very cute mini Spock. As well as a little tri-dimensional chess, some nerve pinching and a taste of beaming action. Engage! (written by Becca Harper)

Weekly Roundup 26/09/12

THE BEST OF MARVEL

Captain Marvel #4  (writer: Kelly Sue DeConnick; artists: Dexter Soy & Al Barrionuevo)

At this point I owe a great debt to Doctor Who for giving the world the phrase “wibbly-wobbly timey-wimey stuff”, as had that never been written, I would have had to -shudder- actually explain what the heck goes on in half of the comics I read. Anyway, due to the aforementioned WWTWS, Carol Danvers is in World War II with a bunch of lady pilots called the Banshees. The gender issue is handled in a reasonably realistic way- it’s made clear that the Banshees are not treated as equals by the men, that their current role as civil service ferry pilots is a purely civilian one, and that their previous experience is pretty much limited to crop-dusting. Their spirit, however, turns the comic from just another humdrum military pride poster into something genuinely fun and interesting. It’s everything Blackhawks should have been, and more. What really makes it for me, is that Carol Danvers slides into their group perfectly- she doesn’t fix everything with her 21st century ways, but works respectfully alongside them. This issue was dedicated to the recently-passed first female astronaut Sally Ride, and I can’t think of a more perfect tribute.

 

Astonishing X-Men #54 (writer: Marjorie Liu; artist: Mike Perkins)

Call me a sadist, but I’m a sucker for good people being forced to do bad things. It’s nice to see a conflict behind the hitting of things, y’know? Karma’s half-sister has infected the A-X-Men with nano-worms, and orders them to capture the island of Madripoor for her or she will do unspeakable things to their bodies, turning Northstar blind by way of demonstration. This, quite unexpectedly, fractures the team into those who believe they should do as she says, and those who believe no compromise should be made. The result is a beloved X-Man falling to a firey, melty doom that I hope will not be permanent.

 

FF #22 (writer: Jonathan Hickman; artist: André Araújo)

Another thing I’m a sucker for is clone angst, which goes a long way towards explaining my undying love for X-23, Scarlet Spider and Bentley 23 of the FF. Bentley, a young boy whose interests appear to revolve around ping pong and cheeseburgers, is the cloned spawn of Fantastic Four nemesis the Wizard, with all the emotional turmoil that inevitably brings. This story is standard clone fare, pretty much revolving around the idea of good and evil being a choice rather than a destiny, but seen through the eyes of the FF kids, it’s given an innocent and heartwarming twist. Unusually for a clone, Bentley gets a sort of closure about his identity, and the writer resists the urge to foreshadow him eventually turning evil. All in all, it’s a fresh take on a classic plot, with the added bonus of a bunch of cute genius kids.

 

The Ultimates #16 (writer: Sam Humphries; artist: Luke Ross)

I never really got into Ultimate Marvel, I have to say. I thought Ultimate X-Men went to hell pretty quickly, and beyond that my only real knowledge was of the death of Peter Parker and the rise of Miles Morales, and the fact that Quicksilver and Scarlet Witch are apparently sleeping together. So I kinda regarded the Ultimate universe as “that place where all the mental shit happens”, and didn’t read it, not even (it shames me to admit) for the purposes of these reviews. But I read this one, and I’m glad I did. Captain America becomes President of the United States, which aren’t so united any more, but he soon fixes that by beating the crap out of warring generals and forcing them to kiss and make up. He shrugs off assassination attempts and government corruption like it ain’t no thang, and is a sexy and badass counterpart to the more diplomatic Cap-616. This comic made me want to jump on the sofa shouting “USA! USA!” and that’s not a feeling I usually (or indeed ever) experience.

 

DON’T WASTE YOUR MONEY ON

Absolutely nothing. Seriously. Marvel has had a wonderful week, and you pretty much can’t go wrong whatever you buy. Take a whole galaxy of gold stars, Marvel, you wonderful people you.

 

ALSO

Spider-Man solves the Alpha problem in The Amazing Spider-Man #694!

Meet the missing link between humans and mutants in X-Men #36!

Rogue and Magneto talk about their relationship in X-Men Legacy #274!

 

Honest Movie Trailer – Avengers!! WATCH IT NOW!

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I demand it of you! This honest look at the Avengers is soooo hilarious! Whilst it speaks the truth it does not take away any of the awesome from the  film.  Watch it for yourself and pass it on!

 

In A Galaxy Far, Far To The East…

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Sometimes when you mash two seemingly unconnected things together you just end up with a mess. Catherine Tate and Doctor Who. Cartoon rabbits and Star Wars. A McDonalds Happy Meal and my wife’s blender.

Sometimes though, things take a turn for the awesome. Turkish artist Murat Palta has taken scenes and concepts from some of the greatest geek films and recreated them in a traditional Ottoman style. The results are fantastic, as you can see for yourself. Check out more of his work here.

 

via Walltowatch

Geeks Assemble!: The Next Teams We’d Like To See On Film

Ensemble casts are notoriously hard to pull off on the big screen – for every X-Men there’s two or three Justice League of America‘s, for every Ocean’s Eleven, an Ocean’s Thirteen.  It’s understandable really, how do you tell a story in such a short period of time while giving each character the face-time and respect they deserve and avoiding over-facing the audience with a million-and-one people to remember (I’m looking at you, X-Men: The Last Stand)?

Well, the answer to that (and to most questions people ask me) is “Let’s ask Joss Whedon”.

Earlier this year with Avengers Assemble he showed the world not only how to make an amazing team movie, buy how to make a squillion dollars (don’t check that) doing it. So, to celebrate the release of the  Avengers on DVD and Blue-Ray and the news that DC’s new Justice League film is well in the works, we thought we have a chat about the next couple of teams we’d like to see given the silver screen treatment.

1. Defenders of the Earth

Flash Gordon loved to show off his brain torch

Who they are:

Flash Gordon, The Phantom, Mandrake the Magician, Lothar, various offspring and by-blows.

Why they’re awesome:

Made up principally of pulp heroes from 1930’s newspaper comic strips, the Defenders protected the Earth from 1986 to 1987 from the forces of the evil Ming the Merciless. While never gaining the prestige of Thundercats or Teenage Mutant Hero Turtles, Defenders still ranks as one of the greatest 80’s cartoons purely for the consistently exciting and imaginative adventures they found themselves embroiled in week-on-week, taking them from darkest Africa to the distant planet Mongo. Even now it remains one of the more watchable of its brethren despite its flaws (Mandrake could do literally anything with his magic but never did, Lothar’s power was pretty much just being a black guy and the children were veritable advertisements for retro-active abortion) and I’m pretty sure Marvel still own the rights.

2. The League of Extraordinary Gentlemen

And Gentlewoman…

Who they are:

Depending on which of the many Leagues throughout the centuries you’re looking at, members have included such luminaries as Swift’s Lemuel Gulliver, Shakespeare’s Prospero and H.G Wells’ Invisible Man among many others.

Why they’re awesome:

What’s that? They already made a film about the League of Extraordinary Gentlemen? Shut up. Shut your fucking face. Much like Highlander 2 and Superman IV: The Quest for Peace, you all must have been undergoing some mass hallucination because they never fucking happened.

The story of the League is truly epic, spanning hundreds of years and worlds beyond our own, filled with familiar-yet-somehow-different characters interacting (in my mind creators Alan Moore and Kevin O’Neill’s greatest triumph) in a truly believable universe. Ever wanted to see Alan Quartermain take on Doctor Jekyll’s malevolent alter-ego? How about Jeeves and Wooster taking on a Lovecraftian nightmare from the beyond space and time? It’s all here in three glorious editions and would make one phenomenal cinematic trilogy.

3. Delta Squad, Gears of War

Boybands are a little more badass in the future

Who they are:

Marcus Fenix, Augustus “Cole Train” Cole, Damon Baird, Dominic Santiago, latterly Samantha “Sam” Byrne and Clayton Carmine.

Why they’re awesome:

I know what you’re thinking. Do we really need another dumb action film about a bunch of steroid abusers with no necks and ludicrous shoulders? I had a similar reaction the first time someone recommended a game where the plot seemed to be “men with big guns kill a lot of bugs” (which to be fair would be enough for most of the writers here at Geek Towers). But then I actually played it and found myself caring for these desperate , broken men and women trying to push back an overwhelming enemy and reclaim their home. And it was their home. What to me at first seemed like just another nicely rendered piece of cover during a fire-fight was to them a part of their father’s house, a hospital, a garden. Soon I felt as though it were my home too, my planet I was taking back from these Locusts who had destroyed almost everything I had cared about. Behind the six-foot-thick body armour and guns with chainsaws on the end, these people have stories to tell – just watch Dominic’s reunion with his wife in GOW2 for one of the most touching scenes you’ll see in a “mindless” shoot-em-up.

4. Ankh-Morpork City Watch

Someone’s gonna hurt in the morning…

Who they are:

Erstwhile Captain Sam Vimes, Corporal Carrot, Lance-constable Detritus, Corporals Nobbs & Colon.

Why they’re awesome:

One of the best things to come out of Sir Terry Pratchett’s Discworld universe (a universe with already more than its fair share of awesome), the Ankh Morpork City Watch are, most of the time, the only thing standing between the bloated city-state of Ankh-Morpork and utter chaos. Although which side of that line they are standing on at any one time is certainly up for debate. Over eight books and counting, Sir Terry has crafted a group that at once are relatable, dynamic and brimming with social satire. Who else could handle such timely topics as organisational prejudice and the futility of a war based purely on acquisition of finite resources with simultaneous  gravitas, humour and aplomb.

Some of the cast have already made cameo roles in Sky 1’s forays into live-action re-tellings of Pratchett’s other Discworld tales, but we think it’s time for a big-screen fantasy-actioner with Vimes’ boys front and centre.

5. Grant Morrison’s The Invisibles

The morning after one of Geary’s stranger parties

Who they are:

King Mob, Lord Fanny, Boy, Ragged Robin, Jack Frost.

Why they’re awesome:

Do not adjust your psyche, you are under the control of malicious otherworldly forces who have enslaved most of your race through media manipulation, brainwashing and demonic possession. Never fear though, The Invisibles are here. You might not survive the rescue.

For six years in the 90’s, legendary comic book subversion master Grant Morrison wrote about the struggles of King Mob’s crack squad of magicians, martial artists and transsexuals against the enemies of The Invisible College and humanity itself, the Archons of the Outer Church who, like all good comic book villains, were out to cause the end of the world. Encompassing time-travel, John Lennon’s ascension to godhood and frequenting a modern-day S&M party with the Marquis De Sade, The Invisibles is a weird and wild study of the nature of time, order, chaos, occultism and the magical power of mind-altering drugs among other strange and exotic topics. BBC Scotland have tried to get it made for television in the past, but Morrison’s epic scope and some of the more risqué themes the books deal with may not have been palatable for audiences at the time, but get someone like Lars Von Trier on board and this could be one world-shaking film. Say you want a revolution?

First Silent Hill Revelation 3D TV Trailer Shown

Upcoming Pshychological horror sequel Silent Hill Revelation 3D has been given it’s first T.V. spot ahead of it’s release next month, check out the  below to see it for yourself;

Revelation follows the story of Heather Mason (Adelaide Clemens) and her father, Dr Christopher Da Silva (Sean Bean), who have been on the run for years from “a force they do not fully recognise”. On the eve of her 18th birthday her father disappears, and plagued by nightmares, Heather has a realisation that she is not who she thinks she is.
These events draw her into the demonic alternate dimension that lies in the town of Silent Hill. Populated with with twisted cult leaders, deranged men and worse, the town threatens to trap her there forever.

Silent Hill Revelation 3D is released 26th October.

Borderlands 2 (PS3) – 9 GPP

Straight to the Point – With a world full of character and unique personalities, a dash of insanity, tried and tested gameplay and fantastic opportunities for loot; Gearbox have once again made the surprise hit of the year.

 

Review

I’ve always thought for the last few years that there are very few quality split-screen co-op games on the PS3. Sometimes, I don’t want to have to log in and hope one of my PSN Friends is online, or team up with someone I’ve never met before. Sometimes, I just want to relax with some good old co-op action with friends that are actually in the room, and in that regard, I feel the market’s been lacking.

Sure, there’s Resident Evil 5, if that’s your thing, and every Lego game ever made, but as far as solid, quality and fun titles? Very few. That’s why, when rumours began to circulate that Gearbox had decided not to support this feature, I nearly broke out my Jakob Incendiary Six Shooter.

Luckily; they gave in and followed in their own footsteps. Which is what one could say about Borderlands 2 as a whole, as a matter of fact. 2K seem to have understood exactly what made the original Borderlands such a surprise hit when it was first released, namely, that games are supposed to be fun. And there are few things more enjoyable than sending your pet eagle to go and attack a machete wielding psychopath with corrosive acid, while going to town on an armoured, shotgun wielding midget with a revolver that shoots lightning. And that’s just when you’re on your own.

The gameplay is much like the original, albeit with different skills and characters, and its clear right from the beginning that this is a game meant to be enjoyed as a group. You could try and solo it if you wish, but you would more than likely struggle, especially in boss fights, where the bosses have sometimes astronomical health levels. And although any one character’s skill set is versatile enough to be tailored to your play style, each character is clearly designed to work best with a group, and this is where the game really shines.

And the guns, how could I leave it until now to bring up the guns? From the boom of a rugged, overpowered Jakobs shotgun, to the elegant whine of a sleek, accurate, Hyperion pistol, there’s a reason why Borderlands fans all have their favourite weapons. As I progressed, it became an in game obsession for me, to collect, compare stats and try out different weapons. Some explode on impact, some shoot two, or even three, bullets at once, and still others are thrown and explode like a grenade when empty, and another gun is teleported into your hands. And as for that feeling when you open a crate and find your first rare or unique firearm? Priceless.

Borderlands 2 has a cast of 4 brand new characters to choose from, loosely based on the original ragtag bunch of misfits. We have Salvador, The Gunzerker, who can dual wield any two guns he likes, from pistols to rocket launchers, there’s Maya, The Siren, who can suspend enemies up in the air for easy killing, Zero, The Number, who can deploy a decoy of himself and turn invisible, and Axton, The Commando, who can deploy a separate turret to fight for him. As before, they also have three different skill trees each which one can invest points into and customise their character. Although they all sound very similar, especially The Commando, they still play differently, and they hardly ever come across as just a re-hash of the same old ideas. This last fact is quite an impressive feat as well, considering the size of the game.

The world of Pandora is much larger and also much more varied than we’ve seen it before. The game starts on a frozen glacier in a blizzard, but this quickly gives away to rolling green hills and volcanic mountains, among others. A stark contrast from the continuous deserts and ruins of the original. It also makes you wonder why this is a backwater planet after all, until you meet the weird and wonderful cast of characters that inhabit Pandora.

There is a wide cast of brilliantly insane characters, and each one has their own personality problem. From a game hunter with a British accent and robotic arm, to deranged gun shop owners and more, the writing and characterisation is witty, and at points, will have you laughing out loud at the sheer bizarreness of what’s happening around you. And that’s not even including the player characters, who run around in gunfights enthusiastically shouting all manner of insults, jokes and downright nonsense when they heal a partner or use their special ability. Old hands will appreciate the amount of return appearances from the first game as well. The main characters are present, and the developers even went as far as to include characters from the downloadable content packs as well. All of the above was technically unnecessary; the original was still praised without this level of polish to the characters and world, but it shows how much Gearbox wants to give their world a sense of personality above just gunfights and endless loot, and bring Pandora to life.

The personality of the game is also shown through it’s authentically Wild West theme. When walking through the world’s main town there is a lovely slow background twang of music, lending it an authentic Wild West/Outback theme that the series is famous for, and even in battle, the music changes to a low, aggressive, bass heavy hum, perfect for a good ol’ shootout. It goes without saying that the guns boom and crack in a satisfying manner with every shot, and it all emphasises the backwater nature of this funny little planet.

Complimenting this; the wonderfully colourful cell shading effects are back as well. They are very well implemented technically, it never looks over the top or Sly Racoon style cartoonish, and now that Pandora and its inhabitants have blossomed to a full world rather than just a brown desert, the graphics look truly spectacular, and also unique. The cell shading style lends the game a general atmosphere of fun and light-heartedness, showing us again that this is not a game to be taken seriously or be emotionally invested in, it is a game to be enjoyed and laughed at; more Saint’s Row than Call of Duty.

Gearbox have taken the recipe of the original Borderlands, added some spice, and increased the portion size. But if you think this just means more of the same, you would be making a grave mistake. Just because a sequel doesn’t have any major new innovations, or a brand new gameplay feature, doesn’t immediately write it off as a re-hash of the original. Gearbox has quite rightly stuck to doing what they do best, and it has really paid off. This game could seriously give Journey or Mass Effect 3 a run for their money for Game of the Year. Try it, and when you’re running around a gunfight with a disappearing assassin, laughing manically to yourself with a shotgun and a rocket launcher, all for a Doctor with some seriously questionable credentials, tell me I’m wrong.