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Microsoft Making Changes to XboxOne

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XboxOne

Earlier this week I wrote a piece in response to leaked information which many of you read. (https://geek-pride.co.uk/xbox-comes-clean/)

Today I am happy to announce, I told you so. With a recent statement from the president of interactive entertainment of Microsoft, we are looking at XboxOne undergoing a major overhaul. Xbox heard us and is acting upon our feedback/outrage.

“Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.”

“For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.”

President of interactive entertainment Don Mattrick.

Citing multiple sources, GiantBomb says Microsoft has decided to remove a laundry list of Xbox One restrictions that customers considered negative:

  • No more always online requirement
  • The console no longer has to check in every 24 hours
  • All game discs will work on Xbox One as they do on Xbox 360
  • Authentication is no longer necessary
  • An Internet connection is only required when initially setting up the console
  • All downloaded games will function the same when online or offline
  • No additional restrictions on trading games or loaning discs
  • Region locks have been dropped 

This comes after mass cries of abandoment from thousands of Xbox fans around the world. The most heavily criticized was the online connection requirement and the no more sharing of games. Even PlayStation got in on the cheap shots, proclaiming that they will not restrict game use or require an internet connection. From what I have read from Microsoft, this will no longer be an issue.

Since the reveal of the XboxOne in May, Microsoft has had to take a long hard look at what they thought was a step in the right direction. Wanting to “Own the living room” is an amazing idea. Maybe we just weren’t ready for it. What they said would be revolutionary when looking at the results from Steam and iTunes, really was amazing but sounds so bad. Requiring players to connect to the Internet once every 24 hours in order to keep the box playing games. You would have to activate each game by registering it on the web before playing. The console would also restrict the way that game discs are traded, borrowed, and shared, limiting the number of people who could own and play each game, and restricting trade-ins on a publisher-by-publisher basis.

It appears this will no longer be an issue. So kudos to Microsoft for listening to their fans and bringing change to what we also see as an amazing piece of technology. I am extremely excited with this news, since I am a die hard Xbox fan. I seriously considered not getting a next gen console because of all the bad connected to the XboxOne. Now I may seriously consider buying one.

Of course we can play the “what if?” game, but why waste our time. It is apparent that Microsoft is listening to us when we voice our concerns with what they are doing.  

BEDLAM # 7

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e273c8823a00f814679ad782ad56bd3cMore is revealed about the actions of Madder Red. Detective Acevado makes Press an offer, Councilman Severin has a tough day in court and a series of seemingly unconnected events have devastating results.

Nick Spencer‘s Bedlam is without doubt one of the creepiest and unsettling titles currently being produced.

The main narrative is based around Fillmore Press, who previous to checking himself in for a decade in private psychiatric care for a ‘stress related breakdown’ went by the name of Madder Red and was a notoriously unhinged killer that terrorised the town of Bedlam and evaded capture or so he claims.

Now apparently ‘cured’ of his violent tendencies he has been helping out Detective Acevado with a series of strange homicides due to his unnerving insight into the minds of unhinged killers.

Madder Red crashes the party.

This issue is the start of a new story following the conclusion of the last issue and begins with a disturbing flashback. Madder Red is crashing a rally, the main speaker of which will be familiar from the last story arc. This introduction with Madder Red wearing a mitre and announcing ‘Heads up some of you are about to die’ is a clear indicator that Bedlam really isn’t for everybody.

Whilst this might immediately bring to mind the ‘shock and awe’ approach of Crossed, Bedlam is an entirely different premise.

The flow of the story is broken into different elements, the past featuring Madder Red and the present featuring Press in his squalid room often monologuing to himself and debating his sanity amongst other things. Here Press, upon watching a TV news report referring to the anniversary of one of Madder Red’s rampages, begins to hallucinate and see Madder Red sneaking up behind the news reporter before brutally killing him.

Bedlam7Page6Press and his conversations with himself are in themselves reason enough to pick this up, his interactions with Acevado are also another example of Spencer’s knack for dialogue and interesting characters. Her surprise at his insight a constant, as Press looking at case files, dismisses one with the phrase ‘He’s killing prostitutes. It’s a bit passe’ and quickly summarises in detail the characteristics of the killer.

Focusing more on the bigger picture Councilman Severin is attempting to get the Extraordinary Crimes Task Force made permanent to deal with the on-going numerous bizarre murders which brings attention to the underlying politics at work in Bedlam.

Elsewhere in Bedlam trouble is brewing.

Nick Spencer (Morning Glories) is notorious for his densely plotted and complicated narratives and Bedlam is no different. In this issue there’s quite a lot of space devoted to new characters in scenes that seem removed from the on-going story and it’s only at the the conclusion that the relevance of these scenes seems to come into focus.

Whilst Madder Red is a great villain, Spencer wisely avoids the character overstaying his welcome with flashbacks kept brief so the character’s power doesn’t dissipate.

Riley Rossmo the artist for the first several issues has left the series and has been replaced by Ryan Browne. Normally this can be a problem, especially if the departing artist has a recognisable style and surprisingly despite Rossmo’s art being synonymous with Bedlam Browne manages to take up the mantle with ease.

Frazer Irving‘s creepy covers with their muted and dark colours are a perfect match for the dark and disturbing story within.

Bedlam also impresses on a design front with the now traditional splash title page with the story’s name and abstract art relating to the story that follows and good use of negative space taking up two pages and the back cover which features a different sketch of Madder Red tied to the story each issue.

 

The Lego Movie – Official Trailer

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If you didn’t play with Lego as a child then I feel bad for you. Lego is essentially a childhood experience that should not be overlooked, in fact I know many adults, myself included, who continue get great joy from sitting on the floor with a pile of bricks and creating. 

As with anything that makes money, it was only a matter of time until they brought out a Lego movie and I, for one, welcome it. I have children which inevitably means hours of certain films repeated over and over again. Which means when a children’s film has jokes and themes that fly straight over their heads and tickle my funny bones, it becomes an instant win. 

This animated film comes from writers/directors Phil Lord and Chris Miller and stars quite an impressive voice cast including Chris Pratt, Will Ferrell, Morgan Freeman and Liam Neeson and is bound to be fun with the added awesomeness of Batman (I also I caught a glimpse on Wonder Woman fingers crossed she has more than just a minor appearance). The film is set in the Lego world and tells the story of an ordinary Lego minifig who is mistaken for the extraordinary Master Builder and recruited to join a quest to stop an evil Lego tyrant from gluing the universe together.

The film currently has a release date of 7th February 2014. Enjoy the trailer.

http://youtu.be/O5MQ5xy2tRs

Hammer of the Gods — 4 GPPs

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Would you like something to leave on in the background of YOUR D&D campaign? Have a new bong you’d like to try out? Do you enjoy underwhelming combat in psuedo-historical action films? Well, then I’ve got news for YOU!

This film is chock-full of action movie tropes and cliches. The film plays out like a standard early-90s fantasy RPG module with a bit of dubstep. The king is dying and sends the main character on a quest to secure a successor. Everything hangs in the balance blah blah blah.

[SPOILERS BEGIN]

The story is set in late 9th century Britain during the final days of Viking dominion. The Viking king, Bagsecg (James Cosmo/Joer Mormont), summons his son Steinar. The prince is to find his estranged brother Hakan. He journeys deep into Saxon held lands, finds another adventurer to join the party, and finally kills his brother.

HammeroftheGodsThe story is bland but the characters are hilarious (not in a good way). Steinar is supposed to be an atypical Viking because he eschews the superstitious belief in magic and the gods and Jesus. His ‘great strength’ is his cold logic but he does something so stupid that it’s DISCUSSED IN DIALOGUE! His best friend, confidant, and eventual murder victim Hagen (Clive Standen…yes, Rollo from the History Channel show Vikings…and not the only actor from that show), points out that the smartest thing to do is wait for the king to die and then become the successor. Steinar was having none of it.

By the end of the film it became very reminscent of Joseph Conrad’s Beyond Thunderdome. The film badly wanted to convey the gravity of the long lost brother’s madness. Steinar and Hakan/Master Blaster/Brando entered a pit and, you know, one-man-leave. Steinar/Riddick inherited the clan of blue-painted cave-crazies. In fact, everyone but the obligatory damsel and main character died in this movie.

The final scene is Steinar and his new girlfriend/shield-maiden in front of an Viking army. The army was no larger than the one before his quest. It wasn’t clear whether the you-keep-what-you-kill cannibal people joined his forces on the battlefield. The Vikings were also about to attack a vastly superior force of Saxons. How is this new king supposed to be a smart one? (I think Steinar means Stoner.)

Hammer-of-the-Gods-2013-Movie-Image-600x327

[SPOILERS END]

There was one deliciously fantastic ray of glimmering goodness in the film. Without this unbelievably stupendous moment, I don’t know if I would have even bothered to write a review. I need to make something clear. I do not mean this adulation and praise in a sarcastic or ironic manner AT ALL. I really truly mean that this was the best and most memorable part of the film:

UNEXPLAINED BLACK MAN.

Yeah. That’s right. You read it correctly. There’s just a black dude in a cave in 870 A.D. Britain…hangin’ out with cannibals…wearin’ blue body paint…worshipping a Viking cult leader. Nothing was explained. No hints. No suggestions. Just…an unexplained black man. You KNOW that magnificent bastard has a story! Who is he? How did he get there? When are they going to make a sequel so I can rip this gloriously unending Rubik’s cube from my skull!?

Unexplained Black Man is the reason to see Hammer of the Gods. I seriously started sketching out a backstory for that guy. It was so inspiring, so zero-effs-were-given, that I think I may turn it into a short story. I’ll let you know how it goes. The GPP over-inflation was all thanks to him. Cheers!

<iframe width=”560″ height=”315″ src=”https://www.youtube.com/embed/MUrL7GcgHO0″ frameborder=”0″ allowfullscreen></iframe>

[NOTE: The year in the trailer is different from the one in the film’s prologue.]

PS3 System Update is Causing Major Issues

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A PS3 system update, which was released yesterday, has caused a major fault on some machines, preventing users from being able to play it. There aren’t many details for me to share with you but the BBC reported that it “causes the console’s on-screen navigation to disappear,” which may refer to the XMB. It also says that the version responsible for this issue, 4.45, has now been pulled, so your machine shouldn’t be in any danger if you haven’t already updated the firmware recently (it may not be a forced update), but if your machine has been affected, then you’ll need to wait for a further system update to be released. Apparently it only affects a small number of machines, but enough to cause a number of angry owners to rant about it on the forums.

PS33

 

Here’s the full story (not that it tells you that much) from the BBC.

[quote]

Sony has pulled an upgrade to its PlayStation 3 after it caused some users’ machines to stop working.

The 4.45 system software, released on Tuesday, causes the console’s on-screen navigation to disappear.

Sony told BBC News it was investigating cause of the issue, which had affected a “small number” of machines globally.

Users should await further instructions and a downloadable system update rather than try to fix the issue, it added. “We apologise for the inconvenience.”

Disgruntled users have taken to message boards to discuss the problem.

“You’d think they test these things out, right?” wrote one..

The issue presents something of a public-relations blip in the week following a strong showing at games industry event E3.

Sony was widely regarded as having “won” the show – its presentation showed a PlayStation 4 console that will be $100 or £100 cheaper than its rival, Microsoft’s Xbox One.

Both consoles are due on sale before Christmas.

[/quote]

Source [BBC NEWS]

GEEK PRIDE CAST Eps# 1 Lois Lane’s….. a Racist? ***Mature language***

On our ‘official’ first episode of the Geek Pride Cast, we talk about the Man of Steel… a lot and, then move onto what we thought about E3

Please be aware there is some bad language ;o)

Enjoy

 

You can Listen to the audio Below

You can also download audio HERE

or subscribe to the podcast audio on Itunes 05571895-photo-logo-itunes-11

Used Games: Does The Last of Us offer a glimpse into the future of PlayStation?

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Now the topic of many a meme and fanboy rant, it’s no secret that Sony delivered a crushing blow to Microsoft last week at E3 when they confirmed that the PS3 will not feature first-party enforced licensing for used games on the PS4. On the face of it, this makes PlayStation look like a far more consumer and retail-friendly brand but Sony have since confirmed that they will actually be leaving such decisions up to the publisher whilst Sony Worldwide chief Shuhei Yoshida has categorically told IGN that no license will ever be required to access the single player mode on a used retail title.

Once just an optional great source of value and 'too many games to play through' on the Vita and PS3, PlayStation Plus will be mandatory for online gaming on PS4.
Once just an optional great source of value and ‘too many games to play through’ on the Vita and PS3, PlayStation Plus will be mandatory for online gaming on PS4.

What Sony also quite sneakily confirmed during the E3 presser is that PlayStation Plus will be a pre-requisite for playing online on the PS4. For the uninitiated, PlayStation Plus is a subscription based service which currently permits access to new full game downloads on a monthly basis as well as discounts, exclusive demos and cloud-based save storage. The service can be thought of as an equivalent to Microsoft’s Xbox Live Gold but has never been required for playing any game online and as such owes most of it’s popularity to the value it offers through it’s growing PS3 and Vita free digital catalogue. In short, up until now, PlayStation Plus had made Xbox Live Gold look like a massive rip-off and for sure Microsoft’s E3 announcement regarding 2 Xbox 360 free games per month for Gold subscribers until the end of 2013 could only have been a last-ditch attempt to catch up.

PlayStation’s US CEO Jack Tretton informed the E3 crowd that Sony plan to maintain their commitment to the Plus free game library with a free special edition copy of PS4-exclusive Drive Club available at the console’s launch and one free PS4 game per month for subscribers after that. Whilst this sounds great and will no doubt represent good value, it does mean that all PS4 owners will now be left with an additional subscription cost to bear every year which they may not have been paying before if they want to play any of their PS4 games online, and when the new consoles are so clearly focused around social and online multiplayer features, who wouldn’t want to, right?

The incredible PS3-exclusive survival horror hit The Last of Us requires a one-time pass for it's online mode.
The incredible PS3-exclusive survival horror hit The Last of Us requires a one-time pass for it’s online mode.

Whilst Yoshida was happy to confirm that single player-fans will have nothing to worry about, Sony have so far carefully avoided any questions regarding online passes and anybody who may have picked up the latest PlayStation exclusive ‘The Last of Us’ over the weekend would have found that a one-time code is printed on the back of the game’s manual and is required for online play. This in itself is nothing new as almost all first-party PS3 and Vita titles from the last 2 years have used a similar system and Sony’s quite feasible argument for this is that they have personally suffered the cost of maintaining and supporting PSN since the PS3 was launched in 2006. If Sony were to abandon network passes for their first-party titles then they would be the only major platform holder to permit free online play for used games since Steam does not allow used games at all and the Xbox Live Gold subscription fee has been in place since Xbox Live was launched on the original Xbox.

With the introduction of a mandatory subscription for PS4 online play though, Sony’s argument goes straight out of the window. EA recently ditched it’s online pass system for PS3 and 360 titles, branding it as a ‘mistake that was more trouble to the consumer than it was worth’ and indeed, most of the EA games such as Battlefield 3 and Mass Effect 2 which required a pass can now be played online without one or the pass key can be downloaded from Xbox Live or PSN for free.  Ubisoft are the only other third party publisher to truly make use of online passes and are as yet to follow suit but industry skeptics suggested that EA were only making this move in preparation for a much larger stream of potential used game revenue in the next generation.

Used copies of EA games like Mass Effect 3 now no longer require a paid pass to access online features.
Used copies of EA games like Mass Effect 3 now no longer require a paid pass to access online features.

It is no secret that the development costs associated with AAA blockbuster games is increasing all the time. The budget required for an average mainstream title will now eclipse the levels of financing required for a major Hollywood film but Sony should be wary of pushing the customer too far, despite what potentially disastrous decisions the competition may be making. It is highly unlikely that the likes of EA are going to be happy for PS4 owners to play used games without any licensing restrictions when 360 owners are being forced to cough up but in both retaining the online pass system and introducing mandatory subscription fees, Sony risk alienating a fan-base which they have recently worked so hard to acquire.

It could of course all be a coincidence that in a few days after their monumental E3 performance, what is arguably Sony’s biggest title of the year launches with pre-owned multiplayer restrictions and Sony are admittedly not yet charging for access to their online gaming services but early adopters with any interest in the used games market may want to hold-off on any quick decisions about their next-gen platform of choice until all of the facts are established.

 

What was your opinion of online passes? Do you think publishers should be able to charge licensing fees on used games or should one-time codes not have been allowed in the first place?  Let us know in the comments section below or on Facebook or Twitter.

Kick-Ass creator awarded MBE

Maverick writer and film producer Mark Miller, creator of Kick-Ass, has gone all establishment after being awarded an MBE, that’s Member of the Most Excellent Order of the British Empire for those who don’t know.

The Herald Scotland reported that Millar gained the recognition for his services to literature and drama. Originally from Coatbridge in Lanarkshire, the graphic novelist  has written for publications such as 2000AD, Superman, and X-Men. His own creation, Kick-Ass, was turned into a feature film in 2011.

Mark Millar
Phot Credit: Danny Lawson/PA Wire

The honour came as a surprise to Mark, who now splits his time between Glasgow and Los Angeles;

“These kind of honours you usually see going to other people, so it’s nice. I got an honorary doctorate last year so I am starting to feel very respectable. I want my kids to write MBE on my father’s day card.”

Miller said he wasn’t sure how he would celebrate but may dedicate a drink in the pub to his latest achievement and admitted he is looking forward to visiting Buckingham Palace with his partner.

Millar is warming up for the release of Kick Ass 2 later this year, starring Jim Carey, with a further project Secret Service also on the horizon.

State of Decay – 7GPP

The zombie apocalypse isn’t really a new setting for video gaming, whether you cooperatively survive with friends in Left4Dead, made some hard choices in the Walking Dead or found that your fellow survivor can be more of a danger than actual Zombies in DayZ I think most gamers have done their fair share of zombie fighting over the years. 

State of Decay mixes up this formula by concentrating on the survival aspect of a Zombie apocalypse, a crossover of Grand Theft Auto and DayZ this action RPG giving you the chance to organise and control your own little island of the living in a sea of the undead. I have discussed with friends about how we would look to survive a Zombie apocalypse, State of Decay finally gives us the chance to prove it. 

State of Decay 1

State of Decay begins with you taking control of Marcus, who along with his friend Ed, has been fishing and hiking in the wilderness of Trumball County for two weeks and inadvertently missed the Zombie Apocalypse. After escaping from a Zombie infested campsite with another survivor called Maya they eventually come across a group of survivors who have fortified a local church as a stronghold, at which point the game opens up into a sandbox world of scavenging and survival based around this initial home base.

Most games would have you continue to play as Marcus and follow just his story but State of Decay instead focuses on your small community of survivors rather than one particular person, allowing you to take control of anyone (apart from one NPC exception).  The game actually forces you to switch between characters on a regular basis; each character had a stamina bar which is quickly depleted as you do physical activities like run, climb or fight. The more you use a character uninterrupted the slower stamina recharges as they become tired so effective management of your survivors is important, having an exhausted survivor getting swamped by zombies can quickly result in their death as they don’t have the stamina to fight or flee. 

This also means you become invested in your community as you play different members, when you don’t control them you will see them around your home base working or keeping watch, if you summon them to help you collect supplies it will be a familiar face who arrives not some never to be seen again generic NPC. They have their issues which need to be resolved and it’s pretty harrowing when someone gets infected and you have to make the decision on what to do about it. All this makes them precious, since death is permanent and losing any survivor amongst such a small community can have a devastating impact on morale, it’s a shame that this wasn’t expanded upon even further with tough choices to make like in the Walking Dead but as a system it works well enough. New survivors can be found and rescued via missions or befriending other communities, you are not the only ones trying to survive after all. The additional survivors bring many benefits, but having to many survivors can be a burden to your community as you will need to scavenge more supplies for each person.

Early on this might not be an issue as you are free to scavenge food, fuel, medical supplies, ammo and building materials from anywhere on the map, normally starting in the local area. There are plenty of abandoned locations to choose from from people homes to police stations, building sites and supermarkets but once you have searched and cleaned it out, there will never be anything there to scavenge again. This means that if you clear out all of the areas close to your home base, you will have to venture further and further away each time to acquire more necessary resources and the longer the journey the greater the risks. Needless to say as the game progresses and more people offer to join you it’s a tough choice of risk versus reward, can you support the extra people or do you need to take the tough decision to turn them away to conserve what you already have.

Scavenging doesn’t just find you supplies for the community, weapons, personal supplies and equipment for a character to use at first are plentiful although the same problem exists that once they are looted they won’t respawn.  Finding lots of weapons can feel somewhat redundant, a survivor doesn’t really need six different pistols, however you can exchange them with your community for influence which is a form of currency. Trade in anything from a high powered assault rifle to a bottle of aspirins and that will give you influence that could then be used later on to ask other survivors on the radio about supply caches, to call for backup or to establish outposts, little safe houses which your survivors can rest in. It’s not particularly complicated but it does make scavenging more rewarding.

State of Decay 3

As the game progresses you will move around Trumball County and will be offered the choice of relocating to new home bases based upon the number of survivors and supplies you have gathered. In each home base you can build a certain number of facilities such as gardens, workshops and libraries which grant you specific benefits. The larger home bases can support more of these facilities but they also require more survivors to guard it, which in turn means you need to scavenge additional supplies to support them. It’s a surprisingly complicated interconnected system but successfully managing these issues is pretty enjoyable and feels rewarding when you see your little community thriving under difficult circumstances. On the flip side if you fail to manage things then morale can quickly plummet which may lead to survivors leaving to strike out on their own.

The main story line took me about 10 hours to complete, with missions involving other survivor communities, the military and even some local hillbillies. Missions are not especially long or complex but they keep the story going. In-between the story missions randomly generated assignments come up via your survivors radio room but they are not particularly varied, just a limited variety of missions to help survivors hold off zombie hordes, scavenge certain areas or clear out infested houses. 

The combat in State of Decay is split between melee and firearms; I didn’t find any crossbows for the Daryl Dixon fans amongst you. Melee weapons like machetes, axes and my favourite, the common garden spade, have the benefit of being silent but using them requires stamina which once depleted their effectiveness decreases as your character slowly slugs away while winded. Hitting a zombie in melee is quite random, sometimes you will kill them with one hit, other times it can take multiple blows but you are given several abilities such as stealth kills and an instant kill on knocked down zombies to even things up a little, I soon became quite proficient in thinning out a zombie horde using these two moves before finishing off the final stragglers. Firearms adhere to the usual Zombie rules, aim for the head as a body shot won’t do much and shooting is like ringing a Zombie dinner bell so expect trouble. Some weapons can attach silencers which help but these only last for a set number of shots and always assume it will break at an importune moment.

State of Decay 2

Graphically the game isn’t anything to celebrate and in some cases is pretty ugly, there’s lots of character to the ruins of Trumball County as you drive through it with plenty of wrecked cars on the highways, wandering zombie hordes and burning buildings giving the world a pretty devastated look but on the whole this isn’t a good looking game. There is a full day/night cycle which can be pretty tense as you creep around a town at night or downright terrifying when a zombie lurches out of the darkness behind you.

I encountered a large number of bugs and graphical problems, there are frequently some terrible frame rate issues, screen tearing and textures popping in and out which is especially hazardous when driving and up pops a solid wall. The bugs are not game breaking but they do diminish the game and are very frustrating; zombies occasionally seem to be able to walk through walls or closed doors, sporadic zombie spawns can ruin the immersion when one pops up right next to you, hidden infestations that you can’t see (zombie infested houses you should clear out) hurt group morale even if they are located in another town miles away.

The audio is reasonably good but the voice acting becomes repetitive, the same dialog gets repeated by different characters over and over again, a story about a zombie pony was funny the first time round but by the twentieth time I was ready to find this undead pony and have it eat the person telling the story.

Completing my set of complaints is that the AI isn’t particularly clever; mostly this won’t be a problem but can be frustrating and hilarious in equal measure. Marcus, my original survivor, went missing for several hours only to turn up in the building next to our safe house, he then complained he could not walk and needed me to pick him up in a car even though he was less than 10 meters from the front door. More frustratingly is when survivors that you are accompanying on missions decide to run off on their own, or even worse once the mission is complete decide to run back to the safe house via a big horde of zombies and get injured.

While State of Decay is certainly very rough around its edges I would suggest keeping an eye on this developers future releases as State of Decay could easily be expanded to include a co-op mode (the game is screaming out for such an idea if I am honest) and a follow up MMO is also planned. The game is astoundingly ambitious for an XBLA game and they have created an amazing game. While I have been somewhat critical of the games technical shortfalls I would recommend it to all Xbox 360 owners because for such a cheap price you will get many hours of entertainment. 

Super Kitties

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Everyone’s talking about Superman this week but how about some super kitties? Check out this brilliant video we found.