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True Blood Renewed for a Seventh Season!

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True Blood fans rejoice! It has been confirmed today that True Blood will be back for a seventh season after being renewed by HBO.

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The show, which is currently airing its sixth season, will run the seventh season in the summer of 2014. Executive producer Brian Buckner will return in season seven after taking over from Alan Ball since his departure at the end of the fifth season. It is uncertain how many episodes there will be in seven season, after a shorter season six in order to accommodate Anna Paquin’s pregnancy. 

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20 Facts About Lord of the Rings

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Alright, so it may have years since the Lord of the Rings came out but I for one am still a huge fan, so I decided to compose a list of 20 facts about the films and their cast to share with you.

  1. John Rhys-Davies, who played Gimli, developed an allergy to the prosthetics he had to wear.
  2. Viggo Mortensen, who played Aragorn, lost half of his front tooth and broke two toes during filming. The scene where he breaks his toes is actually in the film. Although he was meant to scream out, he did it with such conviction and it was only afterwards that Peter Jackson realised it was real pain. During the clip you can see the moment he breaks his toes when he kicks the helmet.

  3. During early running scenes including Aragorn, Gimli and Legolas, each cast member had an injury. Viggo Mortensen had his broken toe, Brett Beatty, who was the size-double of Gimli, had a dislocated knee and Orlando Bloom had a cracked rib. 
  4. Stuart Townsend was initially cast to play Aragorn before it was decided that he was too young. He then wanted Daniel Day-Lewis or Russell Crowe but both rejected the offer. 
  5. Peter Jackson stars in each of the LOTR films, as do his children. In the first film he is holding a carrot in Bree. He was originally due to smoke a pipe but this made him feel sick so it was replaced with a carrot.
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  6. Six million feet of film were shot on the trilogy. That makes over 1,100 miles!
  7. Christopher Lee is the only cast member who actually met Tolkien in person. Lee told Tolkien that if a film was ever made of the books he wanted to play Gandalf, but, as we know, he ended up playing Saruman.
  8. The scene outside the Black Gate was filmed on a military testing ground and only part of it was cleared of unexploded ammo so the actors had to follow safe paths.
  9. Tolkien’s family were not supportive of the film adaptation, but could not do anything to stop filming as Tolkien had signed the rights away in 1968. One member of the family, Tolkien’s grandson Simon, came out in support of the film and was disowned by some members of his family. Christopher Tolkien, J.R.R Tolkien’s son, later retracted any opposition.
  10. John Rhys-Davies is, ironically, the tallest of the actors in the Fellowship. He is 6 foot 1.
  11. The three films were shot back to back and the shoot lasted 274 days over 16 months.
  12. All of the members of the fellowship got a tattoo to commemorate the films – the tattoo being the elvish word for nine – all but John Rhys-Davies who thought it was inappropriate at his age. Instead, Rhys-Davies sent his size-double, Brett Beatty, as he had spent more time filming as Gimli than Rhys-Davies did. Here is Ian McKellen showing his off:
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  13. Sean Connery was originally offered the role of Gandalf. He was reportedly offered £19 million and 15% of the profits – that would have come to a total of £283million.
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  14. David Bowie was said to be keen to play Elf Lord Elrond.
  15. Liv Tyler once forgot her prosthetic ears and left them on the dashboard in her car. When she returned they had melted.
  16. The first member of the official Lord of the Rings fan club was Elijah Wood.
  17. Two members of the costume department wore away their fingerprints after spending so much time making garments made out of chain mail.
  18. The scene in the Fellowship of the Ring where the group mourns the loss of Gandalf in Moria was ironically filmed before the cast had even met Ian McKellen.
  19. The Beatles were actually very interested in making the first film version of the Lord of the Rings. Ringo would have been Sam, George as Gandalf, John as Gollum and Paul as Frodo.
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  20. In some shots, Bill the pony was played by two people in a high quality pantomime-style horse costume.

I hope you enjoyed these facts and hopefully there were some facts that you didn’t already know!

Interview with Benjamin Read and Chris Wildgoose

Since Porcelain: A Gothic Fairytale is launching in only two days in the UK, we decided to give you a little more information about it, since all we did lately was rave on about how good it is. The two people that were involved the most in the creative process: Benjamin Read and Chris Wildgoose, the writer behind the story and the illustrator, respectively,  took some time out of their busy schedule to give us a little background information on how the story came to be, what makes them tick and what we might be regaled with in the future. Here are their answers to some of the questions we put together for the two of them. Many thanks to Matt Gibbs who made it all possible.

Porcelain: A Gothic Fairytale is, as I mentioned above, stunning and quite unique, with lots of twists and turns, but how did the story come to be? Was it inspired by something in particular and if so, by what?

BenjaminRead[Benjamin Read]: Thank you for the kind words. Porcelain came from a dream, one of the few times I’ve ever had that happen. I normally collect images and ideas and noodle in my pad until something coalesces, but Porcelain came almost fully formed – I woke up in the early hours, from a feverish sleep, with the girl, the walled garden, an elderly wizard and his creatures all there already. I scribbled it all down in the pad I keep by the bed for that purpose, then passed out again. I only found it a few days later. It took another year on-and-off of work before it became what it is today. As far as influences go, there’s a chunk of Bluebeard in there and a soupςon of Oscar Wilde’s Selfish Giant, but I hope it wears both of them fairly lightly and is its own beast.

What fuels your imagination, when writing or drawing? Is there something that you turn to whenever you start a new project, or is there something different every time?

[Ben]: I read everything I can get my hands on; everything. Lots of fiction, stacks of non-fiction, a lot of comics, but a tonne more prose. I think it’s part of the job, both for craft and inspiration. It’s never a chore either as it’s my favourite thing to do. Then from that there’s always something that forms into an idea. Normally two very different things that clang sparks off each other.

[Chris Wildgoose]: I’m much the same as Ben- I’ll go away and read a lot, Ben will recommend a lot too and suggest artists that have influenced him along the way, and I’ll absorb art styles and see if there’s something I’d like to try or some kind of influence I’d like to shine through. That just comes from looking through piles of art. For Porcelain I was looking to a lot of European artists and seeing how typically a European page would flow.

There was a moment, while I was reading the comic where I was sure I knew how it was going to end, then everything changed and suddenly it was an entirely new perspective on what could’ve been a cliché. Suddenly I had to play detective and look for clues as to what was going on. Was that something you have done on purpose? Was it motivated by a personal disappointment in certain stories you have read?

[Ben]: Oh, it was definitely deliberate. One of the joys of working with fairy tale architecture and the trappings is that the audience is convinced that they know where the story’s going and that they understand the tropes. As a writer, if you can veer off that path and into the woods, and take the reader into unknown territory then you can start to create something really interesting.  I don’t think it was motivated by disappointment in other stories, just by an interest in doing something different with the form.

At the back of the book there are quite a few sketches, showing the evolution of Child and of most of the characters. Porcelain_01_Lett_001I loved those little tidbits that showed us the creative process that went behind this comic. Could you give us a little more information from  “behind the scenes”? How did you two work towards creating this comic, was there any time that your opinions clashed as far as the end result was concerned, things like that.

[Ben]: Normally, I write full script and Chris comes back with his interpretations, then we gently wrangle it until we get something we’re both happy with. We have very similar aesthetics so we very rarely clash. Indeed, I can’t remember anything we’ve been at loggerheads over. The Porcelain process was mainly us figuring out how we worked together and many hours were spent on Skype as a result of a slightly description-lite script on my part. As a direct result of that, I write a lot longer, more descriptive scripts these days to save some of that time.

[Chris]: I think the biggest thing I was argued down from was the colour of Child’s hair, as at first I was adamant she was a redhead! Other than that I don’t think we really had any head banging moments. As Ben mentioned, this was our first ‘long form’ book together so we mainly just ironed out our process of working together and we really just wanted to get the best thing we could out, so I think we knew there was going to be times to consider the others points.

The story is quite dark, yet there’s a sliver of hope that comes from the pages, or at least it seemed so to me… Now, my question is, in a world of prequels and sequels and third cousins twice removed of an original story, have you ever considered continuing this, as opposed of it being a one-shot?

[Ben]: Yup. Watch this space… *Retreats enigmatically into the dark.*

If you could change anything about Porcelain: A Gothic Fairy Tale, would you do it? And if so, what would it be?

[Ben]: I’m sure there’s fifty things both of us would tweak or expand upon given the chance, but that way lies madness. You make something to the best of your ability at the time and move on to the next one. You look back on what wasn’t right with it and make sure that you don’t do it again, that’s all. Je ne regrette rien.

[Chris]: I wouldn’t change anything big. But if I had to name one thing, I’d say I wish I’d used the Mr Ruffles character a bit more. He was fun to draw and could be used to have a little bit of background mischief. Chris Wildgoose

Benjamin, you have been involved in several things: comics, movies, could you tell us a bit more about the films you’ve had a hand in when it comes to the writing? Warhouse comes to mind, 500 Miles North. How did these two projects come to be? How different is it to work on a movie from working on a comic book, from the writer’s point of view?

[Ben]: I work with the director, Luke Massey, via our little production company M&R Films Ltd, to make UK indie films. Warhouse, our horror film, starring Joseph Morgan, is out November in the USA via XLrator Media. 500 Miles North, our darkly comedic road movie, is still in post. The process is totally different than writing for comics though. For starters, I’ve written both films with Luke rather than solo. That’s a big change- hugely enjoyable though, and very productive for both of us. Also with comics, you’re just writing for the artist pretty much- that and the editor are the only people who really have any input into the finished product and the script is 50% of that product. With film, the script is a framework that the film is built on and anywhere between 20 to 50 people, even in a small team, will have input- director and actors, of course, but also sound, costume, art design, colourists, and a stack of other people will affect what goes on screen. You simply can’t be precious about what happens to your words. I save that for comics 😉

X-Force: The Movie

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THERE ARE NOT ENOUGH WORDS FOR MY SQUEE-TITUDE AT THIS NEWS.

My professional journalist hat fell off in my excitement there.  Apologies.

So, yes, according to The Hollywood Reporter, who we can safely assume know about this sort of thing, an X-Force movie is in the works, with Kick-Ass 2 writer/director Jeff Wadlow to write/direct, and X-franchise producer Lauren Shuler Donner to produce.

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Of course, since there are about a million different iterations of X-Force, there’s a colossal amount of characters to choose from for this movie, but if I could just make a teeny suggestion, Mr Wadlow?  Kristen Bell as Boom Boom.  HOW AWESOME WOULD THAT BE???

Geek Treats: Pokéball Cupcakes

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It’s no surprise here that we love all things geeky, and when it comes to tasty treats, what better than geeky noms? So, we’re going to be trialling some Geek Treats over the next few weeks and bringing you some fabulous recipes. For our first experiment, I’m going to be using my very own recipe to teach you how to make some super cute Pokéball Cupcakes!

SAM_4091Pokéball Cupcakes        

Makes 12

Ingredients

200g Butter or Margarine
200g Caster Sugar
200g Self Raising Flour
1 tsp Vanilla Extract
1 tbsp Milk
4 Eggs

Regal-ice icing
Icing sugar
Red food colouring
Black food colouring

 

 

 

 

 

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1. Using a wooden spoon, beat the butter or margarine in a bowl until soft. Then, add the caster sugar and combine until the mixture is fluffy and light in colour.

2. Lightly beat the eggs in a separate bowl before adding to the butter and sugar mixture. When combined, add the vanilla extract.

3. Sift the flour and combine with the other ingredients. Once thoroughly mixed, add the milk. At this point you could also add red food colouring for added effect. However, the colouring can be tricky to get right without comprising the overall consistency and taste. You might even end up with an interesting orange colour like mine.SAM_4072

4. Place the mixture into 12 cupcake cases, preferably cupcake cases rather than generic cake ones as they’re a better size. Once divided, place in a muffin or cake tin (muffin tins are ideal for a good shape) and cook in the oven at 180 degrees for approximately 15 minutes or until golden and spongy. Once cooked, leave them to cool until completely cold.

SAM_40785. Roll out the regal-ice and cut into circles. You can use a cookie cutter or even a narrow glass. The circles don’t need to be perfect as they can be shaped when on top of the cakes. 

6. Place the circle over the top of the cake and smooth to fit. 

7. Sift some icing sugar into a bowl and add a little water, just enough to mix into a thick paste. Then, add the food colouring until you achieve the correct shade. We’re looking for a gloopy consistency, which can be altered with adding water or icing sugar if you’re not quite there.

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8. Ice half of the cake with the red icing. It doesn’t have to be perfect at this stage, just try and stick to one side!

9. Give the icing time to set, then repeat the coloured icing steps to make a black mixture. You want this to be a little thicker, so that you can create a line across the cake. This can be tricky, so using a ready-mixed black icing tube might come in handy. Create a line where the red and white sides meet, with a circle in the middle. 

10. Finally, use the regal-ice to create small white balls to add to the centre of the cake. 

 

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Rest in peace Cory Monteith

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Cory+Monteith+17th+Annual+SAG+Awards+Rr5eeeNvjYsxIt is a sad day for the family and friends of Cory Monteith, as well as for his fans, who learned this morning about the sudden death of the 31 year old actor. Cory Monteith had been found dead in his hotel room in Vancouver by the hotel staff after he failed to check out of the room, earlier that morning.

Known mostly for his role as Finn Hudson in the hit TV show Glee, Monteith has gained international fame both as a musician and an actor, his character being  a fan favourite as well as acclaimed by critics.

Supernatural fans might remember him from the episode Wendigo and science-fiction fans might be surprised to learn that he’d made episodic appearances in shows such as Stargate SG-1, Stargate Atlantis, Smallville or Kyle XY.

Despite his young age he’s made his mark on the world, both through his roles and his personal deeds, which, according to those whose lives he’s touched, had brought important changes to the way they viewed themselves and those around them. His participation in anti-bullying campaigns, in charity actions and in educating young people about the dangers of drug use have also made him a memorable individual, given his own struggles with addiction.

His death had been a blow to the acting community, with tweets and messages of condolences coming from actors, musicians and writers alike flooding twitter early this morning.

While the cause of his death is still unknown and the theories abound, we would like any of you that would like to express their opinion on the matter to do so respectfully. Whether you are a fan or not, there are lines that should not be crossed, because while he might have passed away, the people that have been left behind are the ones that will carry the weight of your words, so please keep that in mind.

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Titanfall: How West and Zampelli made a name for themselves, and how that ultimately led to Respawn’s firstborn.

If you saw this year’s coverage at E3, one of the games that blew you away was “Titanfall”- a game combining sci-fi, military fps, parkour and mech combat in ways we’d never imagined. In this game, you play a colonist fighting for independence, but he’s no ordinary soldier- he’s a pilot, trained in fighting people while controlling the Titan Mechs. Just imagine the multiplayer…

However, the story of “Titanfall” is the story of Respawn Entertainment, and in order for us to know that story, we have to go back in time nearly 15 years. That story doesn’t just go back to their famous court case in 2010, but it can actually trace its roots back to “Saving Private Ryan”. You don’t need a film degree to know that Steven Spielberg has a bizarre fascination with the Second World War, but this movie made it clear. The visceral combat scenes were beautiful to watch, and it occurred to him that it would have translated flawlessly to a video game. For this, he contracted video game titan Electronic Arts (EA) to make what was essentially a video game version of this movie, entitled “Medal of Honor”.

The cover of the game, a first for a PC dominated genre.
The cover of the game, a first for a PC dominated genre.

The game was a landmark for the newborn MIL-FPS genre. The long running series spearheaded the barrage of WW2 shooters in the decade that followed, but it had an unintended consequence. In 2002, after the release of the third MoH game, “Allied Assault”, development heads Jason West, Vincent Zampella and Grant Collier were fired for “breaches of contract and insubordination”, when really they disputed ownership of the “Medal of Honor” IP. Remember that phrase, “breaches of contract and insubordination”, you’ll see it again.

Angry, these three guys went to competitor and rival Activision to get even. Activision wanted in on the WW2-FPS action, so they helped these three guys create Infinity Ward, a name that I’m sure you’ve heard. To compete with Medal of Honor, they started creation of “Call of Duty”, it’s name taken from the Congressional Medal of Honor (in order to be awarded the MoH, you must have “risked your life to save another, going above and beyond the call of duty). The two were pretty much neck and neck, bringing in Treyarch for the third game so they could blow everyone out of the water in 2007, with “Call of Duty 4: Modern Warfare”, the last numbered installment of the series.

This was the first time we got to play a good MIL-FPS set in the modern era. It was the first to use the cinematic elements that made CoD so iconic, and the first to use a truly complex multiplayer ranking system. It dethroned HALO 2 as the bestselling game, and it introduced us to the beloved characters Capt. Price, Soap MacTavish, and Nikolai. It outsold the latest Medal of Honor, “Airborne”, in spite of its innovations into the series.

This inspired the people at EA-LA, renamed Danger Close (due to the introduction of DICE), were forced to change their strategy. To compete with “Modern Warfare”, they went back to their guns with authenticity over cinematic gameplay. They went to US Military Special Operators that had participated in Operation Enduring Freedom (OEF) for a game that put you in the role of several operators that had participated in Operation Anaconda, containing the seize of Bagram Airfield, the Battle of Shah-i-Kot, and the Battle of Takur Ghar (a battle that holds the record for the largest engagement to primarily utilize Special Operators). It was the first game in the series to garner an M rating from the ESRB, and it got its fair share of attention, but for a different reason.

Multiplayer in the marketplace.
Multiplayer in the marketplace.

Video game violence had been the focus the previous year, when it was leaked that one level of “CoD: Modern Warfare 2” would have you participating in a terrorist shooting spree on an airport. This time, it got attention for different reasons- while the campaign was handled by Danger Close, the multiplayer was handled by DICE (resulting in the different game engines- Danger Close uses a heavily modified Unreal 3 engine, but DICE used their Frostbite 2 engine), and this had an interesting side effect. As you probably remember, it was leaked that the multiplayer featured two factions- US Army Rangers, and the Taliban. Not a Taliban knock-off like CoD used, their name was Taliban. People flipped, getting to the point where the military announced Gamestops on their installations were forbidden from selling the game, infuriated by the idea that Americans could play as the Taliban in a video game. I remember people rejoicing the idea. When I took my first enlistment physical that October, an Officer candidate was saying that he wanted to buy the game just for that reason.

Regardless, it still lost to the new CoD, “Black Ops”, due to (you guessed it) the multiplayer component, on top of the Cold War backdrop and quality Vietnam missions.  However, this was going on at the same time as something else you should remember.

Rather suddenly, Activision announced that it had fired Infinity Ward’s CEO and President Jason West and Vincent Zampelli, claiming “breaches of contract and insubordination”. Over the years, they’d found out the hard way that Activision isn’t a company you want to work for. The executives look for any way they can to control your game to their corporate specifications, often getting to the point where the developers have little control over their own game. As a result, West and Zampelli had started talking to their old bosses at EA to see if they could come back with a better setup. When the executives at Activision-Blizzard found out, they were so furious that they claimed West and Zampelli were being insubordinate. This resulted in a series of suits and countersuits, until it was ultimately settled out of court. In the end, Activision-Blizzard got what they came for- control over Infinity Ward and Call of Duty, but they lost the ability to make a game primarily set pre-1950. West and Zampelli got what they wanted- enough cash to set up a new studio, EA taking them back with open arms, and the ability to bring over anyone who wanted to quit CoD to work on something new.

A briefing in the game, showing the pilot and the titan.
A briefing in the game, showing the pilot and the titan.

They spent a year brainstorming and testing to find something new and exciting that also played to their strengths. What they got was “Titanfall”- a game taking the cinematic feel of “Call of Duty”, the sci-fi weapons from “Killzone”, and the first-person mech combat from “F.E.A.R. 2: Project Origin”. What we get is “Titanfall”- a story of a colonial pilot, able to use jets to drop from orbital ships, run on walls, and take down enemy Titans (or kill the pilot and take the Titan for himself). The game is set up so that you can’t play as just a pilot or just a Titan, and you can even customize your own Titan (like the armor in Halo: Reach, the Titan you customize is used in both the campaign and the multiplayer). I’m stoked, Zampelli’s had a long run of successful games, and he’s worked hard to get his development team where it is.

LFCC 2013

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When summer descends upon us, for most people, it’s a simple case of welcoming the sunshine and anticipating the holiday season. It’s a time for sandy beaches, exciting day trips and generality lazy lie-ins, but for a few of us, Summer signals the start of the convention-scene. It’s one of those times of year, where we get to mosey on all over the country, to look at stunning costumes, meet exciting guests and just generally hang out with some like-minded geeky people.

One such event, that myself and the lovely Laura Maier attended last weekend, was the infamously fabulous London Film and Comic Con. Which, as the name so rightly implies, was a convention devoted to film, media and comics. It generally happens twice a year, once in Summer (woo!) and now, there’s another one planned for Winter, in the timeslot usually afforded to another Showmasters event: Entertainment Media Show. Either way, both events follow the same basic principles for what’s going on, and this little article hopes to highlight some of the highs and lows of our adventure into LFCC.

LFCC1

The Good

The sheer volume of high profile guests. Where else are we common people going to get the opportunity to mingle with so many of our icons in one place? The folk at LFCC really did pull out all the spots for organising a cracking autograph/photoshoot system with a lot of fabulously talented people, and although it is somewhat crippling to most bank balances – the results are certainly worth it, for getting to meet and speak to the iconic and downright mystical talent behind many of our favourite characters.

The cosplay. It’s not a convention without seeing some stunning costumes, and LFCC was no exception. Whether you were just chilling outside, braving the packed exhibition area, or simply just queuing up for the loo, there was always an exceptional cosplayer (or ten) within easy sight. I did find that the level of people costuming was perhaps different to that seen at other prominent events such as MCM, most likely in part due to the heat this past weekend, but while not an overpowering part of the weekend at large, it was definitely a highlight for me, to see such unmistakable talent and people having fun!

The new talent. Admittedly I didn’t get to look at as much of the exhibitor’s stalls as I would’ve liked, but have to say I was incredibly impressed with the level of new talent and breakthrough artists that were present. Obviously, it’s all dependent on who had booked what, but to see so many new and promising things outside of mainstream art/comics was definitely an eye-opener, and once winter rolls around for another dose of LFCC I will most certainly be checking out what progress has been made and if there are any updates to some of the glorious things I discovered while there!

The people. I know it’s probably a given, but the people are really what make an event so enjoyable to attend. You make new friends, catch up with old ones, and generally just bond over common ground and all manner of geekery. There’s no judgement there, no snide commenting or bitching, just total acceptance. Hell, case in point, upon first meeting Laura on a packed and excruciatingly hot Saturday, within less than an hour I was busy sewing up the arse of her Catwoman costume where it had split, no questions asked! It was just a universally accepted thing, and that’s one of the bits I love about Comic Con. You help each other out when needed, you laugh and muck about and find joy constantly – and I really do think that’s something often overlooked.

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The Bad

The weather. Okay, so maybe I’m just biased on this one. I’m a Northerner. I was weaned on a climate so cold, I’d put GRRM’s Wildlings to shame, but this weekend, through no fault of LFCC’s own, I might add (unless they have secret omnipotent powers we don’t know of…) it was just too blisteringly warm. The sun was out, and towards the evening that was great, but at the height of the day, especially on Saturday, when there were people around in their thousands, their just simply wasn’t enough breathing room, liquid, or shade to sate my inability to cope with heat. My hat goes off to those that were in costume all day, especially to the judges, and to Batman who were arguably coated from head to toe in so much leather it was a wonder they hadn’t melted into crime-fighting puddles.

 

Eric Powell’s The Goon Now a Mini-Series

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Eric Powell explains the delay behind issue #44 and why The Goon will now be a mini series title going forward in his latest blog post.

[quote]I had very ambitious plans for the Goon publishing schedule at the beginning of 2012. Unfortunately, life happens sometimes. Between selling a home, buying a home, and taking a little needed me time, my schedule got a little out of control.

My apologies to all of you who have been patiently waiting for Goon #44.  It is being resolicited and will be appearing in the catalog soon.

I loved the idea of having an ongoing series and getting up into some high number issues, but I would prefer that the release schedule of the book be less confusing for you guys.

So… after issue #44, The Goon will be switching to a mini-series format with one shots sprinkled in. Much like many of Dark Horse’s other titles.

 The first two miniseries to come out will actually tell one long, eight-issue story. OCCASION OF REVENGE BOOKS 1 & 2 will focus on a gang war between the Goon and the new invading clan of witches composed of what is left of the Zombie Priest’s race. If you’ve liked the more gritty and noirish episodes of the Goon, like Chintaown & the Mystery of Mr. Wicker, this will be right up your alley.[/quote]

 

Source

Red Phone Box is Here- Will You Answer the Call?

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The Kickstarter-funded Red Phone Box from Ghostwoods Books tells the interconnected tales of several characters. 2864953

Amber, plagued by thoughts of a man who abandoned her; Gloria, who wanted to get back at her father; Jon, who has died and now lives again; Safran, the plaything of powerful forces; and Cory, on a desperate search for friends.

The one thing they have in common is a red phone box in the heart of London.

Edited by Salomé Jones, Red Phone Box grew from a single short story into a collaboration with numerous writers from several different countries, including acclaimed author Warren Ellis.

For more on Red Phone Box visitGhostwoods Books.