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The Steam sale has arrived

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For those gamers out there who wanted to save money for Christmas, Steam has other ideas. It started on the 27th November and will be going until the 3rd December great games such as Skyrim, The Walking Dead and Sleeping Dogs are being sold for £5.24 at most. However you’ll need to act fast as these deals change every 24 hours. This doesn’t include flash deals that change every eight hours, at the time of writing this they include Evoland, Trials and The Cave all at reduced rates.

Skyrim: The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Winner of IGN’s best PC game and best RPG of the year, this game is a steal at under £4

Sleeping Dogs: Set in an open world Hong Kong the player plays the protagonist Wei Shen as they try and balance good versus evil as an undercover cop infiltrating the Triad’s. Another great game with a sequel having been green-lighted for 2014.

The Walking Dead: Own all five episodes of Tell-Tale games award winning The Walking Dead for £5.24, the game that had a community of hardcore gamers in tears by the end. A game that will test your moral compass and give you the opportunity to see if you think the same as the masses.

Having already paid for Skyrim, Evoland and Prison Architect inside the first 24 hours it’s almost certain that this will be another great money spinner for Steam.

Broken Sword 5: Available for Pre-Order now

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For fans of the Broken Sword franchise, the point-and-click adventure game, today is a good day. The fifth instalment of Broken Sword is now available for pre-order from GoG.com, Steam and Revolution’s own website. Split into two episodes the first instalment is coming to PC globally on 4th December 2013, the second following shortly after in January 2014. A Playstation Vita version is set to come out later in the month, with iOS and Android versions becoming available following the release of the second episode on PC.

 

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Work started on the game after a successful kickstarter campaign in 2012 which raised $850,000. According to Revolution boss Charles Cecil ‘it has allowed us to be hugely ambitious.‘ He went on to describe each episode as a ‘full sized game in it’s own right‘.

 

The story is described on Revolutions website:

Paris in the spring. Shots ring out from a gallery…

A robbery – a murder – and the beginning of another epic, original Broken Sword adventure.

An adventure that will hurl intrepid lawyer George Stobbart and sassy journalist Nico Collard onto the trail of a murderous conspiracy forged in the cauldron of war-torn Europe. A conspiracy whose roots lie in the mysteries older than the written word.

Armed only with logic, integrity and a wry sense of humour – can George and Nico outwit evil forces both ancient and modern and save mankind from disaster? From a Curse forged by the Devil himself?

 

George Stobbart & Nico Collard back for Round 5
George Stobbart & Nico Collard back for Round 5

Hopefully this will be another shot in the arm for the almost forgotten point-and-click adventure games.

Bought separately the game would cost £9.99 per episode, however they can be purchased together for just £14.99. 

Time and Relative Dimensions in Games: An Isometric Doctor Who Video Game Retrospective

Greetings, and welcome to Isometrics, a slightly askew analysis of video games. Ordinarily, this would involve training a literary eye on gaming past, present, and future to see if that perspective can reclaim games that were otherwise forgotten, or find a new solution to gaming dilemmas. Here though, we are going to explore two things that are very special to me: Doctor Who and obscure computer games.

There are an absolute ton of Doctor Who video games, especially if you count the unofficial ones, so for the purpose of this piece we are going to focus on only the games that were officially licensed by the BBC, just to show you British geeks that your License Fee money is not going to waste! There is a point to all this, beyond the celebration of Doctor Who on Geek Pride: the Doctor Who games are, in short, a reflection of the British history of computer games, and so to talk about these games we do have to talk about the computer world in Britain.

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In 1982, the British Broadcasting Corporation decided that this funny old computer business was probably going to be quite important, and so decided to create a television show to demonstrate the power of the forthcoming Micros. To this end, they created a set of specifications that were actually quite tough for 1982, and then negotiated with the major computer companies of the time, in particular Sinclair Research (who were at the time finishing up the legendary Spectrum), Newbury Laboratories (who created, among other things, the Grundy Newbrain, and were the company the BBC actually wanted), Dragon Data (who no one remembers for good reason, the good reason being the Dragon 32), and Acorn. Eventually the Acorn Proton was chosen, and became the BBC Micro, which ended up in every school in the land, and the focal point of several computer based shows until the end of the decade.

The Owl as it looked before "orly" was a thing.
The Owl as it looked before “orly” was a thing.

“Now,” I hear you cry in your sleep, “that lecture’s all well and good, Old-But-Not-Old-Enough Man, but what does this have to do with Doctor Who?” Well, the answer is simple: Everything! Computers were part of the props, were used in creating the effects, the Teletext technology that allowed news and literature to be available as you watched television was powered by a small cluster of the things, and television shows such as “Micro Live” showed you how you could do anything, from write hello world to creating robots, using your special buddy. And then there were the games.

The BBC managed to get around the ethical mire of marketing commercial software based on a property that was funded by the tax and license payers of the country by claiming it was part of the computer literacy project (unlike now, where they simply don’t bother), and so, in 1983 we were blessed with the first official Doctor Who game, Doctor Who: The First Adventure, a game that, like most of the BBC’s games at that time, turned out to be a crap set of minigames.

If you stare into the image for thirty seconds, you end up with massive massive eyestrain...
If you stare into the image for thirty seconds, you end up with massive massive eyestrain…

And my oh my were they crap! You had a dodgy maze minigame, where you move a stringy dot through the dreaded Mine of Awkward Collision Detection, before moving on to the dreaded Awful-yet-obligatory Frogger Clone Escape. That level, titled creatively “Prison Escape,” is probably the most carcinogenic, with it’s painful palette serving only to blind in a kaleidoscope of hot pinks and murky blues. The final two levels, an uninspired shooter and an inexplicable 3D minesweeper-esque game, smack of desperately poring through old magazines for simple BASIC games to add to the package. Credit must go to the poor sod who typed up the instruction screens, and thus had to have an imagination rivaling that of CS Lewis to fashion any story out of the blocks on screen, let alone a story even tangentially related to the good Doctor!

The Walking Dead – Season 4 – Episode 7 – Dead Weight

‘Tell them he died a hero. Everyone loves a hero.’

This season of The Walking Dead has been on a slow burn / long shamble (no, I will not stop using the zombie metaphors!), but it’s returned to the best form of the first series by reviving the Governor. We have, in fact, been given a bit of a ‘bait and switch’ with the last two episodes, with a path toward redemption clearly available to him in the form of his new ‘family.’

But, like a drip from a leaking roof, the old Governor continued to break in.

Duality was the theme of this week’s episode, reflected often by the choice to shoot the Governor side-on, showing either his scarred side of his untouched one. A motif often used with Two-Face, it allowed the director to show whether the Governor was off the rails. This opened with two intercut scenes, one of the Governor being helped from the Walker Pit, and the other of him playing a game of chess against Meghan, literally battling against his better nature. They discuss his father, who always beat him at everything, and how he was taught that a victory you were allowed was no victory at all, signalling that he won’t go to the side of less-evil without a struggle. He won’t relent.

Following the last episode, I felt we were being shown a reformation, that the Governor would turn his fierceness toward just his family. And, I suppose, that is what happened in this episode. I mentioned a leak in the Governor’s roof, and that’s what begins to obsess him, this notion that where they live isn’t safe enough, good enough, for his wards. Lilly swears that it’s good enough, that repair work could be done, but he is not so sure. And the water continues to drip down.

After going on a run where he’s forced to kill a little girl Walker – echoes much? – the Governor finds himself eating a meal with Martinez, who is the camp’s leader. Martinez, as a relic and reminder of his past, is a representative of the Governor’s failure, and he proves to be his undoing as well: not only does he prevent the Governor from fixing the leak in his roof, metaphorically keeping the madness of his old self out, but he instigates the man’s terrible violence by nonchalantly suggesting, when the two are alone, that their camp isn’t safe and there’s little that can be done about it, unless the Governor helps by taking some control.

GovernorThis triggers a murderous episode, as the Governor beats Martinez and throws him to the Walkers in a pit. “I don’t want it,” he shouts as he drags the helpless man over, though it’s uncertain whether he’s talking about the power offered, or the rage-filled survival instinct which triggered.

An amiable military sort named Pete temporarily takes control, supported by his brother Mitch. They go on another run for supplies, and find another camp with relatively little protection, who still have many supplies. In a ‘Good Angel / Bad Devil’ scene, Pete and Mitch argue, and Pete ultimately wins out, saying that they can’t just take what isn’t theirs. However, after a poor run, the Governor finds that the camp has been ransacked anyway: taking the high road has left them with nothing, and someone else now has those supplies.

The Governor, sensing what is to come, makes one last-ditch attempt to not revert back to what he was: he forces his family, and Tara’s new girlfriend, to leave the camp, swearing that it isn’t safe. They drive out in the dead of night, equipped for the road again… but a muddy bog filled with Walkers, who chomp and wail and claw, prevents them from driving out, having a car, which is all that will leave them safe. That is when the Governor knows that he cannot escape, that the world doesn’t want him to leave behind what he was.

The next day, he murders Pete in cold blood, and then goes to see his brother, covered in evidence. He holds Mitch at gunpoint, tells him that his brother is dead, offers him a cigarette, and then relays his own experience of fraternity: how his cruel father found the two of them smoking, but his brother tried to take the blame. Both were beaten badly for their insubordination, planting the seed that heroism is a weakness, that doing what must be done is all that matters. He tells Mitch that he can be the number two in the camp, and that he won’t ever have to worry about ‘doing the right thing’ again, if he helps cover up Pete’s death. Mitch accepts the cigarette, and the offer, in an artfully-realised scene.

His coup achieved, we next see the Governor in the midst of a planning session, looking after the town. Now fully in charge, he is already repeating Woodbury, telling people not to trust strangers, and to report their locations to him. He also draws out on a map a location where they could find a better place to live, somewhere more secure. Lilly swears that where they have is good enough, but the Governor is not so sure.

The case is essentially closed the next day, when, as the Governor is cleaning his eye wound, and being embraced (accepted?) by Lilly for what he truly looks like, Meghan is attacked by a Walker which has somehow made its way into camp in order to menacingly hide behind some sheets. Tara uselessly tries to save Meghan from the attack, but it takes the Governor’s intervention to kill the thing, protect Meghan. Their camp is not safe, and this seems to convince him it never will be.

The episode closes with the Governor standing by the pond where he dumped Pete’s body. Above, it is calm, placid: below the waters, a monster struggles, trying to get out, but tied down by the Governor. Staring at Pete’s struggling zombie, he decides that his own monster must be free. And so he drives up to the Prison, to the Ricktatorship, and watches what is happening (not much). The final scene involves him finding Herschel and Michonne, smiling and happy, alone…

Duality dominated Dead Weight, as it smashed the goodness of the Governor in the previous episode, exposed him once more as the villain we all expected. It sets us up nicely for the mid-Season finale, where the fully-vile Governor will try to take the prison, try to overcome the hero. I, for one, am looking forward to watching what happens.

The Legend of Zelda: A Link Between Worlds

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3DS_ZeldaLBW_1001_14Released almost exactly 22 years after it’s predecessor, The Legend of Zelda: A Link Between Worlds is without a doubt one of the best instalments of the series in recent years.

For the first time in the series, Nintendo have changed Hyrule history and released what can be seen as a direct sequel to A Link to the Past. 

 

The Legend of Zelda: A Link Between Worlds has breathed new life into both the series and the 3DS itself. As the first original Zelda game for the console, it really does nail it.

A Link to the Past, 1991
A Link to the Past, 1991


Whilst set quite some time after A Link to the Past, players are brought back to it’s classic version of Hyrule. The game sees Link’s new enemy turning Hyrulians into paintings and transporting them to a dark dimension, Lorule.

With the help of a new character Ravio and his magical bracelet, Link is able to transform himself into a two-dimensional painting and move along walls and between the two realms. This entirely new concept in the series allows for a totally original approach to tackling dungeons and an array of new puzzles, arguably the most difficult encountered in a Zelda game so far.

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Along with the addition of Link’s ability to move along walls, there are other welcome new features in the game. One of the biggest changes is that players are able to tackle the dungeons in any particular order of their choosing through the addition of the new character, Ravio.

3DS_ZeldaLBW_1001_08This odd little fellow appears at Link’s house looking for a place to stay. Not only does Ravio give Link the bracelet which allows him to become a 2D image, but he also has the items needed to access the dungeons.

Ravio loans Link the item, which must be returned if your life meter runs out at any point in the game. In previous games if your character ‘died’ you would merely be transported back to a checkpoint or dungeon entrance.

Not this time. If  Link’s life meter runs out, you will be transported back to the house and Ravio will have taken the item back. Now, he offers the first loan for free, but after that he will charge silly amounts for giving an item back. Whilst this does make things a little more difficult, it means that all those Rupees found through endless grass cutting and beastie bashing actually worth acquiring.

The enemies and items encountered along your journey are recognisable from previous games, as are some of the dungeon layouts. However, Link’s new ability to become a 2D drawing completely turn dungeon tackling on it’s head, making new challengers for seasoned players.

One of the best features about A Link Between Worlds has got to be the stunning visuals enabled by the 3DS. Hyrule has never looked so pretty and the characters are very well designed. The game finally feels like something worth playing in 3D and Nintendo have definitely not disappointed here. The graphics are beautiful, with seamless 3D and they’re a great modern homage to the classic games. The 3D graphics are elegant and comfortable, not just in your face and headache inducing like in some of the other 3D games out there.

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Princess Zelda, looking even prettier than ever before.

It’s quite simply gorgeous gaming and a must have for any Zelda fans out there, or those looking for a decent 3D game. After some of the more recent games in the series, Nintendo really have upped their game. They’ve completely revamped it and thrown in some great new features, whilst keeping Zelda’s classic style at it’s core.

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There have been some great releases this year for other consoles, but it looks like with the release of Pokémon X and Y last month and now this, Nintendo are finally back in the game, doing what they do best. The Legend of Zelda: A Link Between Worlds is most definitely my game of the year and will certainly keep me heading back to Hyrule for more.

 

Top 5 Crazy Russian Survival Tips

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With the end of the world being predicted almost yearly (depending on who you believe ) I thought that I would get a head of the curve and learn myself some useful survival tips. And who better to teach me what I need to know about these post apocalyptic skills but The Crazy Russian Hacker! 

Here are my top 5, must know survival skills, as taught by the Crazy Russian.

After walking through the wastes that used to be my city, I stumble on a small corner store. It is dark and I am struggling to see what is left on the shelves. I bang into rack and knock over some crayons… surely they cant be of any use to my current situation?

Lighting the home made candles I survey the contents of  the store. There are some cans of food..YES! But awww man, no tin opener!

Worry not:

 

I have my cans open but I haven’t had a hot meal in months… I need the warmth to fortify my emotional state. I down a can of beer, which helps a bit. Looking at the empty can I remember a video I watched many moons ago….. 

 

I only have a finite supply of alcohol so don’t want to burn it all as fuel. It is getting cold and I’m going to have to stay in the store room for the evening. If only I could find a heater……

I have light, heat and am properly fed but I’ll need to defend myself from roaming hordes of post apocalyptic, infected mutants or just red necks… 

Sadly this video wont embed

http://www.youtube.com/watch?v=om3zsjAiIow&list=TLwYI-vRyugg1TBK1UeqMu3EdKeOFvnQat

 

 Thanks to my foresight I have survived the night and might even make it to the safe zone… take heed of this guide and maybe you will make it too!

Ninth Doctor Retrospective

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How do you begin to explain to someone that you are infatuated with a fictional being? I don’t really think you can. 

Throughout the years I have become seriously obsessed with my fandoms. Doctor Who is one of them. 

My first experience was with the new revamped series that aired in 2005. At first I found it difficult to connect with the ninth incarnation of The Doctor. He didn’t seem a likeable character at all. I found myself questioning why geeks everywhere were raving about the new series.

It wasn’t that Christopher Eccelston was a bad actor or anything. In fact he was great. He managed to flawlessly create a new personality for our beloved Doctor with seemingly no effort (although I’m sure it wasn’t as easy as he made it look.)

 

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As I got further into the first season of the new series, this new incarnation started to grow on me. His costume was simple, his leather jacket being his most notable item. He was funny yet also had a manner of being serious when it was needed. The chemistry between him and Rose Tyler (Billie Piper) was absolutely chicken skin worthy.

He wasn’t “out there” and flamboyant like his predecessors. This Doctor had a darkness in him. When you looked in his eyes there was also a sadness. Guilt was prominent in his voice. I’m not sure why I feel a connection to characters who are this way. They seem more “real” to me I suppose.

Now imagine Me explaining the series to my husband, a complete jock and closet geek. Can you hear it? My lengthy, long winded description of an alien who saves Earth in his blue box? Yeah, I’m still explaining it to him.

After some time, I eventually went back and watched the series that featured Nine. This time around I focused on the actual doctor more than anything else. Again, I didn’t really like him. Then I got to the episode titled, “Dalek.”

The Doctor and Rose have accidentally stumbled upon a collection of alien artifacts located below the Utah desert owned by a private party in the year 2012. There they discover a lone Dalek. It is then that we really start to see Nine in a whole different way.

The Daleks are an alien race that fought the Time Lords in “The Time War.” The Doctor thought the race to be extinct and shows a great amount of fear as soon as he lays eyes on this lone creature. It is after the creature yells, “EXTERMINATE” that we learn it has been damaged in some way and cannot actually exterminate anything anymore. The Doctor is visibly relieved at this discovery and immediately starts to tell the Dalek what has happened.

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It is this episode that first starts to explain what occurred to make this Doctor so dark. He blew up his home planet in an effort to destroy the Daleks and in the process, he kills off all the other Time Lords. This action effectively left him as the last of his kind. In this moment I felt such a deep sadness and literally almost cried, (I’m overly emotional when it comes to fictional stories.) The look on The Doctors face is gut wrenching. The one thing he has in common with this lone Dalek, his sworn enemy through all time and space. Isn’t that really what we all want to see? Our hero and the villain having something in common like that? 

So having never really seen much of Doctor Who until I was an adult, Christopher Eccelston was a perfect choice to get me into the show. After watching his amazing performance as Nine, I knew I had to watch the earlier episodes, (I was all of five years old when it went off the air.) I’m so glad I did.

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In the end, I felt almost cheated for not having seen the show before Eccelston, and for there not being more of him on the show. Tennant and Smith do a great job as well, but this particular Doctor will always be the one I picture when I imagine The Doctor. 

Superheroes are people too…

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The following post is brought to you in collaboration with First4Lawyers

We all know that superheroes tend to get into a few scrapes in their day to day, crime fighting, business but what if they lived in a more realistic world where injuries took more than 5 seconds to heal and your PTSD wasn’t just a quirky character trait? Rehabilitation would be needed wouldn’t it?

Sadly, that costs and for those superheroes who don’t have the assets available to them like Batman or Ironman (damn millionaire play boys) their traumatic injuries may go untreated, buuuuut what if they knew how much their injuries could be worth?!

Thankfully for our vigilante friends,  F4L have sent us this little infographic showing what different heroes could theoretically claim for should the need arise.

Just click the picture and check it out!

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Major Family Guy Character Killed

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Last night saw the end of one of the best parts of a show that was quite frankly, flagging.

Family Guy , in last night’s episode, unceremoniously killed off lead character Brian Griffin by way of car accident. Fans across the board are shocked saddened by the event,as it came as a surprise to many.  Stewie was present at the death, but unable to save Brian as he had disasembled his time machine in a previous episode

The episode "Life of Brian" premiered last night.
The episode “Life of Brian” premiered last night.

Creator Seth MacFarlane has for many years stated that he wished the show to end, stating that it had “run its course”. Maybe this death was His way of sabotaging the show into cancellation? who knows?

Fucking WHO?
Fucking WHO?

Brian was swiftly replaced by another dog named Vinnie, voiced by Sopranos actor Tony Sirico. How long do you reckon this last? comments below, and all tributes welcome. RIP Brian. :'(

Bioshock Infinite: Burial At Sea Part 1

Welcome back to Rapture. Home to the stories of both Bioshock 1 and 2, the underwater city of Rapture was built by entrepreneur Andrew Ryan as a place in which progress could occur unhindered. The motto of “no gods or kings just men” was used to justify the creation of inventions such as Plasmids, chemicals that essentially grant you superpowers. This essentially led to the downfall of the city as the residents became addicted to Plasmids and went insane, turning into “splicers”. The first two Bioshock games portrayed the city following this downfall, Rapture in ruins and overrun by splicers. Infinite took us to a whole new location with the floating city of Columbia. But it also introduced us to the infinite multiverse that exists within the Bioshock franchise by giving us Elizabeth. And with the first full length, narrative DLC for Infinite, Irrational Games have taken this idea of the multiverse to a place which, as a long term fan, I can’t help but love.

No Gods Or Kings Just Man
The Motto Of A City Gone Mad

Burial At Sea Part 1 places you back in the role of Booker De Witt, but this time you find yourself in Rapture, pre-decline. At this moment in time, Rapture is just starting to experience the troubles that will eventually ruin it. Fontaine has been defeated and his department store has been turned into a splicer-filled prison, the Little Sisters are being developed and the majority of the Rapture population is still healthy. You find Booker as a private detective, haunted as ever but this time his haunting is less clear as, straight off the bat, we are introduced to Elizabeth as a client.

She’s looking for a girl that you have a personal association to, in somewhat of a similar setup to the main Infinite game. It is then up to you to accompany and assist her in finding this girl. This investigation will take you throughout a variety of Rapture’s environs, from the decadence of elite artist Sandy Cohen’s trippy-as-all-hell nightclub to the sunken wreckage of Fontaine’s. It also reintroduces you to the classic enemies of Bioshock. Splicers are of course your main opponents and are, for the most part, the same as those found in the original games with some updates that essentially make them more of a pain to deal with.

I’ll confess, I loved the DLC. Much as I liked getting to see somewhere new in Infinite, and Columbia was truly epic, Rapture is just classic Bioshock and it’s awesome to see the characters that I grew to knew in Infinite transplanted into this underwater hell. And it truly is hellish. The story is awesome and continues the tonal stylings of previous games, providing a dark and surprising narrative that packs one hell of a punch in the finale. To me, Burial At Sea represents the near perfect blending of Bioshock 1 and 2 and Infinite. To some it may seem like not enough has changed but, for me, this new setting for Infinite’s mind games was the perfect way to expand upon the tale of Elizabeth and Booker De Witt.

I say near perfect for a reason though. There are of course flaws with the DLC. The minor ones are a couple of bugs with doors that mean the doors will just endlessly spin their locks without opening, preventing you advancing. These bugs are irritating but are pretty much always solvable by reloading the game. The main problem is the length of the narrative. Even with full exploration of the DLC’s environs and collecting all the kit there is to find, it’s still a pretty short campaign. Admittedly there is a second installment to come but still, it’s not hard to finish Burial At Sea Part 1 within a couple of hours. Ken Levine, the mastermind behind the Bioshock franchise, claims this was done as an emphasis on quality over quantity but given the length and quality of Minerva’s Den, the full-length isolated narrative DLC for Bioshock 2, it may be hard for fans not to feel a bit short changed by Burial At Sea.

Playing As Elizabeth: A Squeal Worthy Moment
Playing As Elizabeth: A Squeal Worthy Moment

That said, this is just Part 1. We are still yet to see Part 2 and this is possibly where the real excitement comes in. Because as cool and fun to play as Booker is, Burial At Sea Part 2 will allow you to play as Elizabeth with all of her wonderful reality bending abilities. So while Part 1 may have issues with its length and it may seem possibly like somewhat of a marketing scam to split the campaign into two parts, I prefer to focus on the fact that I’m getting two additions to a universe that I love, two more slices of brilliantly dark and inventive narrative that are sure to take fans to places that will continue to mess with your head. Also, how can you not be excited about playing Elizabeth? The girl tears holes in space-time! If nothing else, that’s enough to get me in the mood for Part 2.