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WW1’s 100th Anniversary and its influence on JRR Tolkien and The Lord of the Rings

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It is hard to believe that 100 years today one of the greatest wars in history started. Widely believed that it would be over by Christmas, few could have guessed that 4 years and nearly 39m casualties later ….

take a moment on that number.. 39 Million casualties.. in 1911 the population of Britain was 45,370,530… sort of puts things in perspective doesn’t it? A cold, heart wrenching, melancholic perspective. We are a lucky generation, that despite the current troubles we we will never have to go through this.

…the war would have raged on and that its aftermath would have touched the lives of nearly every family in Europe and started the snowball that was to become World War 2.

It is therefore hard to imagine that some of our closest literary and geek treasures are products of such devastation and cruelty.Sadly it is from this dark pit that J R R Tolkien found inspiration for the Silmarillion and Lord of the rings; something that the BBC have explained in great piece to commemorate this centenary.

Check out the link below:

http://www.bbc.co.uk/guides/zgr9kqt?intc_type=promo&intc_location=orb_promo_footer&intc_campaign=worldwarone_portal&intc_linkname=footer_iwonderlord

Finally, and I know it is not Lord of the Rings related, but I thought I would leave you with this poignant clip from the last episode of Black Adder goes Forth.. even slap stick comedy at its best manages to capture the pure devastation that was “going over the top”



MANCHESTER MCM 2014

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A bit delayed but here you go!

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It has been a few days since the Con in Manchester and only now do I feel like I’m returning back to a bit of normality.

With a surge of geek energy pulsing through my veins, since my arrival in Manchester last week, I felt like I couldn’t be more in my zen. But on entering the hallowed halls of Manchester MCM, my geek sense exploded, as if I had bitten by a radioactive spider and all that was geek was surging through body! Ge..eek… powers…growing… must..not..re..sist! After having a taster of what conventions had to offer in Belfast, I had high anticipations for M-Con; and man I wasn’t disappointed.

Luckily for me I had managed to score a Press Pass, from Geek Pride, which some what heightened my experience; no pesky lines for me. “Take that johnny Con goer, I’m press!”  I have to admit I was glad of this as the weather was not kind and I felt bad walking past the endless line of hard-core con fans being soaked to the skin. I felt I should have handed over the small card, that gave me this power to queue jump, to someone who had earned it more. But the evil villain inside me was rampant and I wanted to see everything first! This being said, everyone was in high spirits and were not fazed by the rain. And those who were smart and booked early bird tickets, didn’t have to stand in it for long.

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Myself, Kyle and Matt, our geek overlord leader, entered the arena as a band of brothers returning home from battle to be greeted by all that we love. It was only early and the event was well under way with plenty of impressive cosplayerss already making appearances. We made a quick lap around the event areas to get our bearings and then started to set up a temporary rebel base situated close to the Star Wars display area; It seemed fitting. With a brief discussion of what our plans were for the day and then the cameras were up and rolling. This being my first time in front of the camera I did my best not to seem like a geek noob. Unfortunately I failed. I have a face for radio and a voice for silent cinema.

As we had the video camera up and running, we decided we’d get some quick interviews with people to see how they were enjoying the con so far and talk to some of the many cosplayers roaming the grounds. We were spotted by a couple of Jawas who seemed to think our camera tripod was a droid and were looking to offer us a trade. Unfortunately for them they had no real droids to trade with and before they could make us any other offers they scurried off as they spotted some Imperial troops roaming our sector.

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Next we managed to snag a few words…..well……nods in this case, from everyone’s favourite bounty hunter, Boba Fett. Although he is a man of few words we managed to get some reactions from him with some of our questions. At one point we thought we may get a blaster to the face, as mentioning the Sarlaccc pit appeared to be a touchy subject. But we quickly moved onto a subject that he seemed much happier with……Tatooine slave girls.

Time to go mobile and we packed up or kit and were on the move. The basic layout was similar to that of B-con, but with a larger arena and a couple of overflow areas put to good use it didn’t feel claustrophobic. In comparison to Belfast it was the same but bigger with more of everything. More room, more people, more gadgets, more comics, more characters, more cosplays and more fun!

We managed to find a well-lit spot between one of the main overflow areas and the amphitheatre where the panels were being held. This proved a handy position as it allowed us to see cosplayers going to and from the events going on inside the theater, so we could pick them out for some photography and interviews. We sat in on some of the panels including a particularly funny one involving Warwick Davis who I’ll always remember for his part in the film Willow, not to mention Star Wars and An Idiot Abroad. A fan from the audience asked him “Is Karl Pilkington really that miserable in real life?” to which his answer was “I should get that put on a t-shirt….and yes he is”.

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During another period of us tracking down cosplayers and con goers for photos and interviews including The Predator, Iron Patriot, more of The Fete and his entourage, Harley Quinn and Jareth the Goblin King, came one of the most memorable times of the entire convention let alone my lifetime.  We managed to get a face to face interview with James Cosmo, Jeor Mormont the Commander of the Night’s Watch. As one of the biggest names at the convention I thought he would not have time for us measly peons and would have better things to do, but he was a complete gentleman and was more than happy to do the interview. We had hit the big time!!! He told us of a time he was clonked on the head during a choreographed sword fight in GOT and about his time working with Mel Gibson on Braveheart. But his most memorable comments were the ones to which he encouraged any new and aspiring actors or directors to go for it as the film industry in the UK is booming.  He was an absolute pleasure to speak to.

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After a truly epic interview we had to move on as the Cosplay Masquerade was about to begin and we wanted to snag front row seats. This was another highlight as cosplayers bravely made their way out onto a stage in front of hundreds to show off their costume creations and stage presence for the chance to qualify for the next round of the EuroCosplay competition.

Each and every person who took part put in a great effort to their costumes and performances, but there were two in particular that really stood out for me who I had hoped to see on stage from seeing them around the arena. One of these was a two manned Star Wars AT-AT walker complete with moving head, gun turrets, cockpit pilots and opening side bay doors. The other took me back to my childhood of playing WarHammer 40K to which I had recently come accustomed to again. It was a full 7 foot Crimson Fist Space Marine. I could not believe the amount of awesome that had gone into this costume. It was jaw droppingly epic and immediately made me want to hoke out my armies of Squats (I dont want to talk about it) and Eldar to wage some war in the warp. I was even more surprised that this guy of a young enough age managed to create this iconic armor in merely six months.

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At the end of the long weekend my appreciation for conventions such as this had massively increased and from talking to people at it about the likes of LFCC and SDCC I will certainly be making a massive effort to attend these events on a regular basis. I have even put some thought into doing my own cosplay. Ultimately the weekend was a massive success and it reached all my expectations and then some. These conventions are made by the people who attend them and I felt a part of something bigger when I was there. For someone who is relatively new to this world, I was welcomed in with open arms and made to feel like one of their own. I am a con noob no more!

Check out some more of my Pictures below

You can also check out some of my Brothers, oh omnipotent Geek Pride Lord,  HERE

Interviews and Video to come shortly

 

Cult film directors Jen and Sylvia Soska set to direct Painkiller Jane film

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Whilst Marvel and DC basically ignore everyone and still refuse to make a film centred around one of their numerous popular female characters with DC getting all “well you’ve got Wonder Woman in the next Batman/Superman film what more do you want you damn it!” the Soska Sisters will be directing a Painkiller Jane movie. This means that despite Marvel Studios going from success to even bigger success, with their latest film Guardians of the Galaxy getting the biggest opening weekend for a non-sequel film of the year, Jen and Sylvia Soska – best known for their cult hit American Mary which blended dissecting the American dream with body horror – will be putting a comic book film centred on a female character on the big screen long before either Marvel Studios or DC/Warner unless something pretty major happens. Not only that but the film will be directed by two women and the character that will be the main star is a bisexual woman.

Painkiller Jane was created by Jimmy Palmiotti and Joe Quesada in 1995 originally for the pairs Event Comics before the character featured in numerous crossovers with various characters as well as having her own title published first by Dynamite and more recently Marvel.

The comic focussed on Jane Vasko , a cop, who, along with with her best friend and partner, goes undercover whilst investigating a drug ring. Jane is soon discovered and brutally tortured which has the unexpected effect of giving her regenerative healing abilities and an unnaturally high tolerance for pain. Upon discovering her new abilities Jane becomes a merciless vigilante.

Painkiller Jane has previously been adapted into a TV film starring Emmanuele Vaugier in the lead role and a series for SyFy which starred Kristanna Loken in the lead role.

Palmiotti and Stephen L’Heureux are set to produce.

Rob Zombie Crowdfunds Next Film, 31 – a Grindhouse Horror Featuring Clowns

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Rob Zombie, writer and director of cult Grindhouse inspired films House of 1,000 Corpses and The Devil’s Rejects as well as The Lords of Salem and his own take on John Carpenter’s Halloween, has his next film lined up and is turning to crowd-funding to help finance it.

Why crowd-funding?

I’m crowd-funding because I realize that it’s an incredible opportunity to engage the fans. They’ve always been the most important thing for me because, with metal and horror, the fans aren’t just fans – it’s their life, their lifestyle. They live and breathe it, as I do, and any way that you can bring the people that are as passionate about it as you are into the process is a win-win for everybody.Get on board! Get involved! Be part of this horrifying business! The world of horror needs you!

Researching Halloween, Zombie discovered that more people go missing on this day than any other inspired by this the film maker came up with the idea for “31”. The film is the story of five strangers kidnapped in the five days leading up to Halloween. The group find themselves having to fight for their survival in a nightmarish place called Murder World. They are forced to play a twisted game named 31 where they have to face and kill their opponents a group of clowns known as “The Heads” within 12 hours in order to gain their freedom.

The film maker and musician is offering backer rewards inspired by requests he’s had from fans at shows with rewards ranging from the standard affair of DVD’s and t-shirts to props from his films House of 1,000 Corpses and Halloween, concept art by Zombie himself, the chance to be an extra in the film and more. One reward a pair of lifetime laminates, limited to 20, allowing fans to see Zombie live on tour free forever wherever has already sold out despite the price tag of $1,000.

For more info on rewards and other details check out RZ31.com

Dave’s Cultamania: Movies based on Video Games

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With the recent announcement at SDCC that the video game masterpiece that is The Last Of Us has been optioned for a 2016/2017 movie adaption (courtesy of horror legend Sam Raimi and video gaming’s newest messiah Neil Druckmann), my immediate reaction was actually one of dread. Not because I think that the concept of TLOU wouldn’t suit the movie realm – far from it, the game is one of the most cinematic, intelligent, action-packed and emotionally fulfilling games that I’ve ever played; and could easily be turned into a high-concept and heart-wrenching horror/thriller, if kept in the right hands (which I think Naughty Dog, Raimi and Robert Tappert definitely are). It’s just ‘THE FEAR’ always comes into play in these situations.

The fear is what I feel every time I hear the words “video game movie adaption”. This fear has been built up by years of Hollywood sensing an opportunity to make a bucket-load of money by taking whatever game has been catching the public consciousness, slapping a reasonable budget in the hands of a stylised music-video director, and letting him/her run riot. Cue a ton of hype and plenty of over-excited fans of the game wetting themselves in anticipation, only to be emotionally crushed when they discover the movie is generally a piece of shit.

Why is this normally the case? Why do the directors/producers execute the concept so badly? Is it because condensing a 8-10 hour long game into a 2 hour movie is an impossible and thankless task? Is it because the Hollywood elite aren’t normally gamers, don’t understand the normal perimeters of a game and attempt to change the aesthetic so it fits neatly into the confines of a movie? Or is it because a video game is by it’s very nature an interactive experience (where the gamer is directly involved in directing and manipulating the narrative by making various choices), and not the passive experience that sitting watching a movie or tv show generally is (the course of the movie or show is already pre-determined)?

Whatever the reasons, the majority of video game movies suck!. Granted there are a small few exceptions. With that in mind I decided to put out the call to some of my friends on Twitter (@dfoy79) for some suggestions of the worst and er… most bearable movies based on video games, which I re-watched and reviewed for this article. I’ve picked five mainly because they’re based on some of the most famous (or infamous) games ever released, but there’s a ton more which I might return to in a few months.

So here goes:

 

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Super Mario Bros (1993)

Why in the hell did Shigeru Miyamoto and Nintendo allow this to happen? They had already subjected us to ‘The Video Game Kid’, a late 80s stinker starring Fred Savage and Christian Slater, which was nothing more than a 90min advert for ‘Super Mario Bros 3’ (and was famously sampled by ‘Nintendocore’ legends HORSE The Band on their song ‘Cutsman’), and so the next logical step was to allow Hollywood to adapt (in the loosest sense of the word) their most famous game, and the most famous video game character since Pac-Man, into a live action film.

To call this movie a piece of shit is a disservice to faeces – let me put it this way: if we could compare movies to actual games, this would be the Atari ‘ET: The Extra Terrestrial’ of movies (and should also have ended up in a landfill somewhere in Nevada).

Seeing as this was Hollywood’s first attempt at making a movie based on a video game, I can understand some of the mistakes that were made – video games up to that point (late 80’s/early 90’s) were specifically designed to be playable in short bursts (20-40mins at a time – unlike the 10 hour plus epic games of today) and so required little or no real plot, whereas a film relies on its plot to maintain a viewers interest for 90-120mins. In this case, the film-makers felt the need to shoe-horn in a worthless and ill conceived plot (concerning a meteor splitting Earth in two, and alternative evolution?!), while not actually paying attention to what made the games popular and successful.

This is particularly relevant in the sense that both main stars,Bob Hoskins (Mario) and John Leguizamo (Luigi), seem lost in this movies – no wonder they reportedly turned to booze to get them through it’s filming. The humour and innocence of the games is almost non-existent here, instead both brothers are horrible movie stereotypes: Mario is a gruff, unlikable bully while Luigi is an angsty little bitch. Even Dennis Hopper is wasted – playing the main villain should be bread-and-butter for him. If he were to have played Bowser (or King Koopa, as he’s known in this) as Frank Booth with a fake rubber turtle shell, the film would still be a million times better. But he seems to be more interested in snake tongues and weird facial ticks than the delivery of his lines.

Apparently the studio spent over 50 million dollars on extensive sets and props – I have no idea where the money went as everything looks like total crap. At no time do you feel that you’re watching anything other than a cheap indoor film set (probably a warehouse), and that the props are plastic tack (in fact, the guns that the bros use are simply repainted SNES Superscopes).

To be blunt, ‘Super Mario Bros’ is devoid of any of the excitement, fun, pace and loveable characterisation of the games it was based on, and it was on that basis that it bombed horribly both critically and commercially. Avoid this fiasco like the plague.

 

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Street Fighter (1994)

While it can be said that the ‘Street Fighter’ movie is seen as a bit of a cult hit amongst the gaming community, JCVD fans and those who get a sick pleasure out of watching bad movies (its still shown on Channel 5 at least once a month!) it’s still one of the worst video game movie adaptions ever made.

To put it bluntly, the movie makes absolutely no sense. Each and every SF character is altered until they bear no little resemblance to their game counterpart (and they all seem to become annoying early 90’s stereotypes, or ridiculous comedy-relief in the case of Zangief) – plus for a movie based on martial-arts/fighting game, there aren’t many real martial arts action scenes. Most of the time it’s just annoying dialogue and the odd shot of JCVD ordering members of his army around. It’s a total waste of the Capcom source material.

Written and directed by Steven Da Souza, who wrote some of the most successful action films of the 80s: ‘Commando’, ‘Die Hard’ and ‘48hrs’, as well as some of the biggest flops of all time: ‘Hudson Hawk’, ‘Beverly Hills Cop 3′ and ‘Judge Dread’ (Keep the helmet on FFS!!!), this film could’ve swung either way – unfortunately instead of being a big dumb funny action movie, it’s actually a big steaming pile of turd.

On the positive side, the JCVD plays his part in the film perfectly, not in terms of his actual acting ability (which is as limited as they come), but in the sense that he doesn’t try to take himself too seriously. Every roundhouse kick and dropped pun is delivered with just the right amount of tongue-in-cheek, while his natural ability to headline a low budget action movie is one of the two things that are actually worth watching in this turkey – the other being Kylie Minogue’s arse (sorry, I’m not trying to misogynous – but it is true haha).

I know that this film was purposely made to appeal to the mostly teenage gamer demographic, meaning that the violence is pretty tame for the early 1990s , but I can’t help that they missed a trick. JCVD was a MASSIVE star at that time – ‘Timecop’ and ‘Universal Soldier’ being major box office successes – why not just apply the Street Fighter formula to the JCVD action template (I mean, he already covered the whole fighting tournament storyline with ‘Bloodsport’ and ‘Kickboxer’) – which would mean proper bloody violence as well as the other JCVD staples (larger-than-life villains, JCVD doing the splits, JCVD screaming in slow motion, etc…).

This was also Raul Julia’s last film before his untimely death and although his performance as M. Bison is full of dark, and almost sinister, wit and bravado, it’s impossible not to notice how extremely sick and thin he looks (so much so that they’ve had to fill his costume out with an obvious muscle suit, which makes him look like a child who has put on a few layers of their parents clothing during a particular cold Winter) – it’s unfortunate as it means the movie lacks the all-powerful and intimidating villain that an action movie like this demands.

To say I was disappointed when I first saw ‘Street Fighter’ would be an understatement, and although there have been a few excellent animated shorts and movies based on SF – as well as some even more shocking live action versions (‘Legend OF Chun Li’ deserves a full essay on how unbelievably shite it is!) – it’s quite shocking that for a more enjoyable and thoroughly faithful adaption of a Beat-Em-Up game, actually came from Street Fighter 2’s lesser cousin.

 

 

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Mortal Kombat (1995)

Originally released in 1992 for the arcade, and quickly ported to consoles (SNES and SEGA Mega Drive) the first Mortal Kombat game was a major commercial success, with its rotoscoped character models and over-the-top finishing moves proving an alternative to the 90’s king of the beat-em-ups Street Fighter 2: The World Warrior. Many a Saturday afternoon was spent attempting to freeze, roast or rip spinal cords from choppily animated opponents in front off some of the most clichéd game backgrounds ever (dungeon…check, volcano… check, big-ass evil looking temple… of course).

But with Hollywood having already massacred Super Mario Bros, Double Dragon and Street Fighter (please see above), it was on the look out for its next victim – that was Mortal Kombat. Boasting a plot that is essentially ‘Enter The Dragon’ with some supernatural mumbo-jumbo (alternative realities, etc…) tacked on, and directed by one of worst film-makers of the last 20 years, Paul WS Anderson (see ‘Death Race’, ‘Three Musketeers’ and ‘AVP’), it’s perhaps a surprise that the film is actually pretty decent.

If you’re going to make a movie based on a beat-em-up game, wouldn’t it be a necessity to have some actual fighting in it? MK, unlike ‘Street Fighter’ has action in spades. In fact, Anderson has crammed in so much fighting that there is very little time for actual plot, which makes the film all the more fun. MK fans don’t want lengthy dialogue or a needless love story; they want Sub-Zero kicking the shit out of Johnny Cage! This film is also important as one of the first Hollywood films to adopt Hong Kong martial arts techniques – its use of wires, alternative camera angles and subtle CGI adding a balletic and supernatural aspect to the combat, years before ‘The Matrix’ popularised the genre.

The film also holds up well compared to ‘Street Fighter’ in that it tries to portray its characters as they are in game, and doesn’t attempt to change them to fit the confines of the storyline and budget: movie Scorpion looks and fights like video game Scorpion; movie Goro looks and fights like video game Goro – movie E. Honda is a Hawaiian news cameraman who throws shitty punches; movie Sagat is a native American sidekick in a three-piece suit who does zero fighting.

All in all Mortal Kombat does everything it should – its colourful, brash, tightly paced, action-packed and, above all else, it’s a lot of fun. It’s a popcorn action film which works because it sticks closely to the game, while not taking itself too seriously – unlike ‘Street Fighter’ and any of Uwe Boll’s monstrosities.

 

 

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Alone In The Dark (2005)

Speaking of Uwe Boll…

Based on one of the most famous and respected survival horror games of all time, the only scary thing that ‘master film-maker’ Uwe Boll manages to squeeze into this shambles of a film is Tara Reid’s plastic face. Seriously, how does she get acting work? In fact, how does Stephen Dorff still get work? Or Christian ‘Count Von Count’ Slater? I get the feeling that Boll attempted to cast every shit actor in Hollywood for this – maybe Gary Busey, Adam Sandler and Nic Cage were busy.

For those who don’t know, Uwe Boll is the Cecil B. Demille of crappy video game movies – House Of The Dead, Dungeon Siege, Blood Rayne, Postal and Far Cry have all been bastardised with one-dimensional characters, incomprehensible dialogue, and ill-conceived plots. If anyone is unaware of his undoubted ‘talent’ for being a total douchebag, watch the post-9/11 trailer for Postal and think how lucky we are that this guy didn’t get his hands on Bioshock, Metal Gear or Dead Space (which for a while it looked as though he would).

The film itself plays like a two-hour long episode of The X Files and virtually ignores the plot of the AITD games, instead becoming a Relic-like creature feature action film, with some pointless HP Lovecraft lore thrown in. Not sticking to the games basic premise makes no sense whatsoever – AITD always had one of the most simple yet effective mcguffins in gaming history: the hero’s use of light (specifically a torch) to protect themselves from the monsters in the dark. Admittedly this has been used in other recent horror films (Pitch Black and Darkness Falls spring to mind), but if you’re going to have a film called ‘Alone In the Dark’ at least try to include some chills, tension and well… darkness! Instead we have a clichéd action film that shoots first and asks questions later – plus the dialogue seems to have written by someone whose only exposure to the English language is late 80s Steven Seagal and Chuck Norris movies.

As mentioned previously, the casting is absolutely abysmal. Tara Reid is cast as a no-nonsense university supernatural expert – not very believable, seeing as she delivers her lines with the intellectual ability of a tin of Spam. Stephen Dorff, on the other hand, practically eats the screen as the leader of a government special-forces team. This would have been plausible where it not for the fact that Dorff stands at about 4 foot 9 in height – don’t most US special-forces have a minimum height and weight limit? For example, “you must be this height to commit atrocities in the name of America”.

All in all, this is as close to total garbage as you could get. I really didn’t want this to turn into an anti Uwe Boll piece, but how the hell is he still able to make movies?! According to IMDB, his films make on average only 10% of their original budget back. – this hasn’t stopped him from releasing 21 films since AITD. Compare this with Terry Gilliam who, due to funding issues, was only able to make 4 films in the same period. Seriously, has Boll sold his soul to the devil? How else is he still getting funding? A popular urban myth (which could well be true, knowing Boll) is that an ideal project of his is a movie based on the life of Josef Fritzl – as horrifying as it sounds, I’m sure it’ll be more entertaining than ‘Alone In The Dark’.

 

 

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Silent Hill (2006)

From one extreme to another. From a piece of worthless trash to a surprisingly faithful and well-meaning adaption – and an adaption of a game that meant an awful lot to me as a young gamer and horror movie fan.

Silent Hill was a survival horror game first released for the PSone back in 1999, which follows the story of a recent car crash victim as he searches for his missing daughter through the empty shell of a US town, all while fighting to survive against a mass of repugnant monsters, mysterious townspeople and various apparitions intent on keeping the dark secrets of the town hidden.

The game is, quite rightly, seen as one of the defining games of that era of horror gaming. It helped move the idea of a horror game away from the ‘running and shooting, with the odd puzzle’ template of games such as Resident Evil and House Of The Dead, and introduced the new wave of the psychological horror game. Gore and action became less essential, while there was a new emphasis on tension, fear and atmosphere – this shift was obviously influenced by the explosion in popularity of Japanese psychological horror movies such as Ringu, Ju-On and Dark Water in the West. If it weren’t for Silent Hill, there would be no Fatal Frame, F.E.A.R., Dead Space or Slender.

I was hooked on the game (as well as its incredible sequel), and had always hoped that someone would have the guts to attempt a film adaption, and hoped that it wouldn’t stray too far from the plot and tone of the game, and avoid Hollywood horror clichés.

Did we get that? Well, yes and no.

Firstly, the movie is pitched firmly as a psychological thriller/horror, which I definitely appreciated. Yes there are moments of pure gore, and they attempt to throw in a few ‘jump’ scares, but director Christopher Gans seems to prefer introducing an unsettling and dread-like tone, rather than following the norm and letting it become a carnival ghost-house on celluloid.

It is also visually stunning. Whether the movie is focussing on (spoilers!!) the ghost-like ‘daytime’ version of Silent Hill in which our now female protagonist finds herself in initially (with its fog, tiny specs of ash and colour-palette of cold blue), the hell like ‘night-time’ version (with it black industrial surfaces and the red flashes of fire throughout) or the ‘real world’ version (with its rain-soaked greens, browns and whites) – the attention to detail is outstanding. This is further helped by subtle CGI and excellent make-up effects throughout. This is definitely a film that should be seen in Hi-Def. The sound design and score/soundtrack are also excellent, using many of the original musical cues and sound effects used in the first three games. I challenge any fan of the games not to go a little mental when they hear the iconic air-raid siren for the first time.

The only issues that I had were the slightly flat and confusing ending, random moments of pointless exposition, Sean Bean’s terrible accent, and the inclusion of some of the games most well-known creatures/villains (Red Pyramid, The Creepers, The Nurses) out of context – they were obviously trying to pay fan service to gamers, but taking creatures that had a back-story (spoilers!!) in that they are meant to be physical manifestations of the previously male protagonist’s repressed sexuality and regret; and instead has them as big scary monsters that just happen to be there, kind of ruined some of their mystique. Although I’m sure the casual movie viewer wouldn’t give a crap anyway.

To sum up, I found Silent Hill as interesting and stylish as I’d hoped it would be, and although it lacked the subtly and overall tension of playing through the game, in my opinion you’d have to go a long way to find a more enjoyable yet faithful video game movie adaption.

Let’s just hope that Hollywood treats The Last Of Us, Mass Effect and Bioshock with the same care…

London Film & Comic Con 2014

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You know it’s Summer when con-season is in full swing and it’s time to dust off your camera and costumes for a trip to London Film & Comic Con. As always, Geek Pride was there once again to partake in the mischief, mayhem and madness of one of the most iconic and pivotal events in the UK Convention calendar.

Taking place back in Earls Court, the 11th-13th July saw thousands upon thousands of avid movie and comic fans descending upon the venue for a weekend jam packed with talks, signings, photoshoots, stalls…and in some cases, a hell of a lot of queuing.

10410814_662601390499844_8114049070943337121_nThis year’s event really did come with an unprecedented demand for access, which isn’t surprising considering the legendary Stan Lee was in attendance for his last ever European appearance. Couple this with hard hitters like, George Romero, Carrie Fisher, Michael Biehn, Dina Meyer, Casper Van Dien and Lena Heady and it’s easy to see why so many prestigious faces drew in the crowds. Which is great news for Showmasters, the organisation that runs LFCC, but perhaps not the most ideal of situations for earnest con-goers, who haven’t before experienced the madness that is convention crowds.

I think the content of LFCC, as always was stunning. From the initial press conference, right through to an impromptu appearance by my illustrious editor in a panel, there was something there to entertain and appeal to the masses. It wasn’t just a cut and paste, run of the mill collection of anecdotes, but something formulaic, enjoyable and educational at the same time. The stalls too, as always were full of many an expensive wonder – and a reminder once again of why I should forever save my money before descending into the world of LFCC based shenanigans.

The cosplay though –  the cosplay is pretty much the crux of LFCC for me. It’s just constantly raising the bar higher and higher for imaginative and iconic creations. I ran into so many depictions of my childhood icons, it’s untrue. In much the same way children are enamoured by the face characters at Disneyland, I was in awe of some of the beautifully crafted and perfectly executed costumes being worn by the con attendees. (And as always a special shoutout goes to those brave folk in the Brit-Cit  justice department who braved abysmal heat in copious amounts of leather to dispense justice and sate my 2000AD penchant!)

You can find more photos of the event HERE

It’s important to hammer home how impressed I was with the intention of the folk at LFCC to bring the convention up a notch and give it something to rival it’s US siblings, even if I do feel that despite good intentions some of it did fall flat. The queuing was not quite as bad as MCM London, but for non-ticket holding attendees it was a nightmare and a half on Saturday. Sunday however, they’d learnt from their mistake and had a newly evolved process that was better directed with the aid of staff and volunteers alike. I think the evolution of what took place is a testament to the adaptability of the organisation, but for some people it was almost certainly too little too late.

The air conditioning, or lack thereof, ran to a similar tune. I’m not sure what happened there, but with that many people in an enclosed space, it’s a wonder more people weren’t keeling over. The heat was insufferable, but after a few complaints, there was the arrival of a breeze again when the AC did finally kick in. As much as I’d like to blame the folk at Showmasters for the weather that weekend, I’m not so naive as to think they’re that powerful! They still ran a cracking event, even despite the obvious flaws in terms of crowd management, queuing and venue cooling.

It wasn’t perfect and I won’t pretend it was, but I think the calibre of guests, variety of costumes and general convention-vibe from LFCC, is something to be proud of. Which is why, I, along with the my other fellow Geek-Priders, are most definitely looking forward to WLFCC, to see what wonders await in a slightly more forgiving temperature!

Listen to Matt and Mike Geek Pride Cast, LFCC special HERE

You can find more photos of the event HERE

Video and interviews to come shortly!

Star Wars Episode VII Plot Reveal

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COLOSSAL SPOILERS TO FOLLOW:

No-one likes spoilers. They ruin films, break up families and bring nations toppling into the ground.

Every now and again you’ll hear a rumour that you just have to share; juicy spoilerific gossip from an inside source that blows your tiny fragile mind. Here at Geek Pride towers we have recently stumbled across just such a rumour for the upcoming mega-sequel, Star Wars: Episode VII.

Leaks for this movie have been coming thick and fast as fans try to wring every last molecule of information from press releases, VIP set visits and brief glimpses of men scuttling around Nottingham Forest clutching what could possibly be light-sabers. Just this month respected source Badass Digest leaked some early plot details concerning the ultimate fate of Luke Skywalker’s severed hand and the beginnings of a quest that will set a pair of young heroes in search of the long-missing Jedi Master. We also learned that the pair would meet up with an aging Han Solo and Chewbacca, piloting an as-yet undisclosed vehicle and that dark forces are conspiring to build a mysterious super-weapon which could threaten the entire galaxy. So far, so awesome.

Rumour has it that a major plot thread will revolve around a new character, the son of Han Solo and Princess Leia Organa. We are somewhat reliably informed that this character will be a force user who has succumbed to the Dark Side and has been tasked with hunting down the elusive Master Skywalker. To this end, and in a plot twist that echoes Luke’s troubled relationship with Darth Vader, the young Solo confronts and murders Skywalker’s oldest and closest friend, the boy’s own father Han Solo.

What this means for the direction the planned trilogy intends to take, one can only speculate, but I imagine Luke won’t take the brutal death of this scruffy-looking nerf herder lying down.

What? I told you it was a spoiler.

Wondrous New Trailer for Nolan’s ‘Interstellar’

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The trailer that wowed comic con audiences has now been released for everyone and it’s continuing to impress. This, the third trailer, combines heart wrenching emotion revolving around Matthew McConaughey’s character and his family, with stunning visuals of outer space and exploration of new worlds and all the beauty that brings.

The story follows Cooper (McConaughey) an engineer and trained pilot, who, in the wake of a global food crisis, becomes a farmer. When a wormhole is discovered Cooper is recruited by his mentor (Michael Caine) to travel into space to find a new planet that will sustain the human race.

The film is lands on the 7th of November and also stars Anne Hathaway, Casey Affleck, Jessica Chastain, Bill Irwin, John Lithgow, David Gyasi, Wes Bentley, David Oyelowo, Mackenzie Foy, Timothée Chalamet, Topher Grace, Ellen Burstyn and Matt Damon.

 

 

Guardians Of The Galaxy

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Guardians of the Galaxy is a gamble. In Marvel’s intricately planned phases, the big names are safe. Thor, Iron Man, Captain America. They can be relied upon to draw big audiences and big bucks. Put them together and you get The Avengers, the third biggest film of all time. Iron Man 3 was awesome, Thor 2 was cool and Captain America 2 made Steve Rogers someone to look on in awe. Guardians of the Galaxy is a film based on a limited run comic consisting of B-list characters at best. When it was announced as the final film before Avengers 2, I was surprised to find that extensive googling was required to work out how they fit. So it’s somewhat of a wild card in the mix. But note to self, even with the shadow of the Avengers hanging over every subsequent film, never doubt Marvel. Because Guardians of the Galaxy just became the best thing since the Avengers.

These guys just kicked preconception's ass
These guys just kicked preconception’s ass

I’m gonna seriously have to try and limit what I say here because not only do I not want to spoil it for you but this could very easily turn into a wordgasm of joy. You ever see that Borderlands 2 trailer where they talked about getting ready to joypuke your face off? That’s the level of reaction this film just reached. So to keep it short, let’s run through the checklist.

Casting: Perfect. Zoe Saldana smolders in the kind of way that will burn you to death. Chris Pratt is both hilarious and heroic and steals some dude’s leg. Yeah, that happened. Dave Bautista, in his first major league acting role, brings a surprising tenderness to a guy called the Destroyer and also gets to have a lot of fun with the fact that Drax doesn’t exactly understand metaphor. And on the animated side, you’ve got Rocket Raccoon and Groot. Voiced by Bradley Cooper and Vin Diesel respectively, these two are some of the most fun characters Marvel has produced as yet. Rocket’s about as brilliant as you’d expect a genetically altered super soldier raccoon to be but its in his interactions with Groot that he really shines through. Vin Diesel puts a frankly astonishing range of emotions into the three words “I am Groot” and Bradley Cooper somehow plays off it to an astonishing degree.

Soundtrack: Superb. It rocks through the ’80s in the most glorious of ways. Just trust me. That Hooked On A Feeling track you heard in the trailer? You’re gonna be singing “ooga chaka ooga chaka” for a while.

At least you'll die with a smile on your face
At least you’ll die with a smile on your face

Direction/Writing: Did I mention it’s the best thing since the Avengers? Seriously, with the near blank slate that the creative team had due to people’s relative ignorance to the team, they let loose and came up with a bubbling brew of joy. That’s not to say the film doesn’t have it’s dramatic moments. It doesn’t pull the punches when it needs to hit you in the feels. But overall, GOTG is all about the fun and it delivers this in spades. Jokes land left and right and the interplay between the team is stellar. (Please forgive me, I swear their jokes are better than that.) This is Star Wars through the lens of Marvel. These guys aren’t real superheroes. They’re just the best they are at what they do.

As, at this point, are Marvel. While DC are busy brooding over their dead parents and colour filtered Wonder Woman (no disrespect there, she does look quite badass), Marvel have just rolled out quite possibly the best film of the summer, if not the year. Everything about Guardians is on point and it’s just everything you could ever want from a film with a super solider raccoon and a walking tree. What could well have been Marvel’s first hiccup since the Hulk films is instead one of the best cinematic outings they’ve produced. So please go and see it. Because despite being Marvel, people’s ignorance of the characters may well lead to them dismissing it. And if they do they’re gonna miss a film designed to reignite your love of the superhero genre and reaffirm the joy of Marvel movies. Wholeheartedly, Guardians of the Galaxy is here to fill your heart with glee. And then you can joypuke.

"I Am Groot." And I love you for it
“I Am Groot.” And I love you for it

Arrow and The Flash: Casting News

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Recently it has been announced that J.R Ramirez (House of Pain, Powers) has been cast to play Ted “Wildcat” Grant in the upcoming third season of Arrow. The character, Ted Grant, is a member of the Justice Society for America, as well as the mentor and trainer of other masked vigilantes including the Black Canary.

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In Arrow, Grant will be a former boxer who now runs a gym for underprivileged youth. A man with a mysterious past, he will play a pivotal role in Laurel Lance’s arc this season.

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Season 3 of Arrow seems to be gearing up to be something special, not just due to an old fan favourite of Wildcat coming into the mix but of course with the announcement that the League of Assassins frontman, Ra’s al Ghul will be appearing on the show. Who shall play the character is still up for some debate, as is whether or not he will actually be a villain to Oliver Queen, they could easily be heading toward an uneasy alliance.

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Moving away from Arrow now and there is also some casting news for The Flash. Actress Kelly Frye (Exquisite Corpse, Rake) has been cast in the role of Bette Sans Souci aka Plastique.

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However, Bette apparently will not be a villain in this TV adaptation of her character. In the comics, she is a Quebec-based terrorist, however on The Flash, Plastique is set to be an Iraq war veteran who gains the ability to turn any object she touches into an explosive device following exposure to the energy released by the S.T.A.R. Labs particle accelerator malfunction. Whilst on the run from forces in the U.S government trying to turn her into a human weapon, she finds an ally in the Flash (Grant Gustin).