As EGX 2015 has just passed we thought we would share a few photos of the event with you before our write up later; check them out below and check out more HERE and HERE
Recently, I was lucky enough to receive a surprise package from the guys at Esdevium games. One of the advantages of working for Geek Pride is being able to play with awesome toys, so when I opened the package and out popped a load of Avengers Heroclix, I was pleasantly surprised! Inside the package was the Avengers Quick-Start set, the original Avengers Fast Forces set and ten Avengers Assemble Booster packs.
Quick Start- £3.99
Classic Avengers Fast Forces- £!2.99
Avengers Assemble Booster Brick- £10.99
Quick-start Set
The Quick-Start set is a great starting point for anyone looking to get into Heroclix, and it sticks to a theme. The Quick-Start set is a basic starter set, two figures, basic print of the rules and a small, printed board with which to play on. With the upcoming Marvel film Captain America: Civil War on the horizon, it also sticks to the theme: Captain America vs Iron Man. It is a good little starter set and, as you can see from the pictures below, they are pretty miniatures. It is a great starter and dirt cheap to boost, a good beginning for someone who is tempted by the world of Heroclix. Also here, the ability cards actually explain what the rules mean, something which later would come to haunt us, but more on that further in the article.
Avengers Fast Forces Set
This set is a must for every Marvel fan, especially if you want to get on the Heroclix bandwagon! Again, a great beginning, you get six chosen Avengers with which to play with, but no larger printed board. Inside this set you receive the classic versions of:
Thor
Hulk
Captain America
Iron Man
Ant-Man
Wasp
For those who prefer the classic look of the Avengers, as opposed to the modern look, this is great. However, the gold Iron Man is a little over the top and Hulk looks like he is wearing a toupee. These criticisms aside, it is a good start for a serious collector, especially one who wants to collect the original Avengers, without buying lots and lots of boosters. Each character comes with its own card, which describes their points cost, abilities, and gives them a little bit of background, such as notable appearance in the comics. This is the same for each character in the Heroclix universe, each one gets its own card, it’s a good little addition to the game.
Avengers Assemble Booster Packs
These booster packs are hit and miss, mostly due to the random chance factor, which is the same risk you get in any game where you buy boosters. I was given ten to open and look through, that’s not a huge amount, but it is fifty new Heroclix miniatures to chance through. I was lucky and got one rare (King Thor for those interested), a couple of uncommon characters and a lot of commons; a standard trawl for ten boosters. I also found four rare action cards, these cards match specific characters to give them one off abilities; very cool!
Surprisingly, I didn’t get a lot of the same miniature, I only got three characters twice, which is only six. Again, this couldn’t be helped, boosters are designed to be random, so overall I was a happy chappy. What made the boosters awesome was the fact that I managed to get Hawkeye, Falcon & Black Widow, basically meaning I had the entire film cast from the current film franchise. This made using my imagination much easier and also allowed my other half (lucky her!) to understand the game much easier. I mean, she loves the Avengers, so giving her the choice of the entire team, what can go wrong?
After a few games, the quick-start rules are great for beginners, but don’t answer questions raised by both of us. The cards have rules on that don’t have an explanation within the provided rules, which isn’t a main issue, but it means downloading the rules set from the website. In modern times, especially with the mobile revolution, it is simple enough to download the PDF with the rules on and have done with it. Yet it seems like a missed opportunity, only the Quick-Start set had the card abilities explained, without the rules we were in the dark. Sadly no set had dice, which is a requirement to play the game. Obviously the Quick-Start set is designed to be picked up and played, but two six sided die would have fit in and been welcomed. Again, not an epic issue, especially for us seasoned gamers; I have more six sided die than I ever need. However, for a complete newbie, it could have been the end of their journey.
Finally, my only other criticism is what lies with the entirety of the Wizkids model line: the paint jobs are sometimes third rate. With Fantasy Flight Games, the painting of their miniatures is something that they take a little pride in; neat, tidy, tight. With Wizkids, at points, they just look like someone has either transferred a face onto a miniature, or daubed it in paint. No neat lines, no focused paint job, and it leads to minor disappointment. Paint jobs don’t make a game, but one of the shinning reasons of playing a game like this, is not having to paint the miniatures. Being an avid wargamer, it is essential that my miniatures look “Good enough”. With Wizkids that never seems to happen, and I often wonder would it be worth the money.




If you enjoy the gameplay more than the aesthetics, then you will love all the above. The gameplay is smooth, simplistic and easy to understand. There are no complexities that hound the game, no specific rules that cloud the game; just simple fun. I know that we had fun playing with the miniatures that Esdevium games provided, and we will continue to have fun with them. So what you waiting for chum, why don’t you pop out and grab your own Quick-Start set today. Let me know what you think, or have your own say, in our comments section.
If you would like to find out where your closest retailer, that sells Hero Clix is then look no further than this STORE FINDER.. we’re helpful like that
It was recently announced that Chris Morgan (Fast&Furious) is set to be the producer of a TV series revival of the ’80s hit A-Team. The show will also benefit from the presence of TV director Tawnia McKiernan and Albert Kim, who will be writing the adaptation.
I suppose television is a business and it’s all about the money, money, money. Since that is the case I can see why they bothered with a reboot/reinvention/prequel/sequel that no one asked for or really needs. The show was extremely popular back in the ’80s and trying to recapture existing magic might work better than using an original thought, after all. It clearly worked so well for other adaptations of series popular back in the day. If only I could think of one that didn’t crash and burn miserably after a handful of episodes…Eh, I tried.
As opposed to the original (and the movie adaptation), the new series is to have a more diverse cast, adding a few female characters to the rag tag bunch of outlaws and misfits who will, presumably, fight evil every other episode. At least they thought of that. Now the question remains, will they be actually part of the team or simply act like satellites to the heroes, easily replaced from the story without ever affecting it. Hopefully not, because that would mean they failed at doing the exact thing they were trying to do: be more enlightened than their ’80s predecessors.
As a fan of the original series I was disappointed by the movie, despite it’s all star cast and attempts at comedy. Not sure many were actually pleased to see their favourite characters reduced to clichéd caricatures of their former glory, so I have my doubts that a newer adaptation would prove to be better, simply because it’s there. Gadgets and better CGI don’t a better show make, as Yoda would say.
Then again, as opposed to a 120 minutes movie, a TV series might have the time to flesh out the characters better than a movie ever could. I am going to try and be cautiously optimistic about it, but holding my breath for a good show is out of the question, at least until the cast is announced. That might be a bit longer, given that I am sure people are still trying to get over the shock of yet another adaptation.
Back in March, I reported that Battle Chasers was making a comeback. At the time, we were told that the Arcanepunk Fantasy classic would be receiving not only a continuation to the comic series, but also a collection of games (plural). Additionally, back then, Kickstarter was not ruled out as a possibility – and, as it turns out, Airship Syndicate made the decision to go ahead with crowd-funding their first Battle Chasers game.
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and tons of secrets, story and randomly-generated replay goodness.
The game truly pays homage to the JRPG genre, getting you to explore a classic overworld area which is littered with hidden dungeons, rare bosses and randomly appearing friends and foes. The dungeons are randomly generated, which adds to the experience as you make your way through the game.
Well, this certainly looks to be ticking all the right boxes in my checklist. I mean, just look at it. The artwork for the selection of moves alone is fantastic, let alone the 3D modelling and 2D animation. Just take a look at an example of the cut-scenes that will be integrated in to expand key story moments.

B.E.A.UTIFUL.
Battle Mode is just as beautiful, with a system that harkens back to the old turn-based combat system of old JRPGs. Additionally, the slots you use to choose what action you wish to take feature artwork straight from the comics.

But an interesting thing to note about the combat system is exactly how each attack works. In traditional RPGs, you had the regular attacks plus an ability system which relied on mana. Here, almost all moves are powered by mana, whether it’s blue for common techniques or red for back-up or ‘bonus’ effects. For example, Garrison unleashes some extra-damage attacks, whilst Calibretto heals slightly.
Additionally, characters have Limit Breaks Battle Surges, moves which allow the character to break into a truly 3D model to unleash some truly awesome moves on their target.

So, we know about the gameplay. But what do we know about the plot?
The Lost Continent
The Grey Line. An impenetrable wall of mist hovering over the West Waters, stretching endless from north to south, and towering from ocean crest to dark sky above.
Nothing has ever come from, or survived entering, the historic monolith. The great hero Aramus felt a calling from the Grey Line and crossed, despite the dangers. And like countless warriors, vagabonds, fugitives and fortune seekers before him, never returned. Now, his daughter Gully and her unlikely band of adventurers venture into the mist to uncover her father’s mission.
Along the way they’ll meet friend and foe alike while piecing together the silent history of the Grey Line, and the dark secrets within.
We also know that the plot is contained within a non-linear story driven by the discovery of lore on items, landmarks and secret elements in the world. Discovering these will both provide deeper insight into the mysterious Lost Vale, and also reward lore points (which are used to upgrade the heroes’ different abilities).
And what would this game be available for?

The great thing is that the game has already been successfully Kickstarted, but still has just over two weeks left to go – as such, there are still stretch goals that need smashin’! So far, the campaign has raised well over $650,000, which has allowed the production of more enemies, new areas and even a new hero!
This doesn’t mean people can stop donating – here is the link to the Kickstarter!
Here is the newest Halo 5 Cinematic Trailer, showing Master Chief and his blue team, all of whom have taken a page from the moody heroes book of awesome and kept their helmets on. Unlike Spartan Locke, and his team, who are all sans helmet.
Not long now, just over one month!
What are you looking forward to? Do you think the team based play will work? WILL CORTANA RETURN?!
Let us know in the comments below.
Spartan
For those of you who don’t know this yet, Improper Books, to quote its creators, ”is a comic and book publishing studio focusing on creator-owned stories that have a touch of the fairy tale, the fantastical, or the otherworldly.” With titles such as Porcelain – A Gothic Fairytale and Butterfly Gate, they have gained, slowly, but surely both local and international acclaim.
This year several more Improper Books titles will be released. A second edition of the aforementioned Porcelain, as well as Briar and Night Post.

Porcelain (Benjamin Read/Chris Wildgoose, coloured by André May, and lettered by Jim Campbell) is a stunning tale, full of unexpected twists and turns that will make you enjoy the ride simply because each page defies your expectations and the cliches that you already expect from such a story. The second edition, which will include new chapter plates created for the release of Delcourt’s French edition, plus new making of material and sketches, including a ‘Director’s Commentary’ from Benjamin and Chris originally published on the Forbidden Planet International blog, will be released in the UK in September/October of 2015, while the international fans will have to wait until December 2nd of this year to get their hands on the book (Diamond: OCT151510).
Night Post (Benjamin Read/Laura Tinder) is the tale of a regular postman, working in a very irregular place. He delivers the mail, but not to the world of the living, the mundane world in which we spend our time. His clients are a bit more special then that, what with them being ghouls and zombies and other supernatural creatures that most of us, were they real, would shy away from(to be read: run like hell from).
Benjamin Read notes: ‘I’m a huge fan of Raymond Briggs and we wear our influences unashamedly on our sleeve with Night Post – it shows a slice-of-life of a man’s day at a very special job, and is told purely by pictures. No captions, no word balloons, just intricate, detailed art. It’s the kind of book I adored as a kid, and still do now, and it’s been a pleasure to write.’
Laura adds, ‘For someone who loves fairy tales as much as I do, working on Night Post seems too good to be true. Ben has brilliantly combined favourite characters from folklore and myth with a central character of his own creation, meaning we can visit ghosts, vamps, fairies, swamp creatures, seemingly innocent old ladies and a whole host of other beasties through a new pair of eyes, more specifically, the eyes of our night postman.’
Having had the pleasure to read this comic, I have to say I agree with everything said. It’s brilliant and you will not be disappointed, unless you actively refuse to allow the story and the art to steal you away.
Night Post will get released on Diamond Comics on Wednesday, 9th December 2015 (Diamond code: OCT151509)
Briar (Benjamin Read/Chris Wildgoose, colours byJordan Boyd and lettering by Jim Campbell), the latest in Improper Books’ bag of tricks and horror, will be released in September/October in the UK, in various indie comic book stores as well as internationally, via Diamond Comics on 2nd December 2015 (Diamond Code: OCT151508).
‘Briar is Improper doing what we do best, dark fairy tales,’ said Chris Wildgoose. ‘I don’t think Ben or I could be any more at home than with knights, magic, and monsters, and we’ve really raised the bar for ourselves with this.’
The tale of a knight that seeks to release a princess from behind the barrier of briar is inspired by Eastern European myths and stories and it looks brilliant, so my advice? Don’t miss out.
Hi everyone, Craig here.
It’s been a very busy few weeks for me. I’ve been running around a field fighting orcs, I’ve been on jury duty fighting orcs and now I’ve been exploring a 2D haunted house fighting…..orcs? Well, ghosts of orcs, maybe.
This is Extreme Exorcism, an Indie 2D platforming shooter from developer Golden Ruby Games and publisher Ripstone. Described as a “Paranormal Platformer”, I knew from the beginning that I wasn’t in for my standard run of the mill indie experience and I was not disappointed.

The premise of this game is, at first, very simple. You pick from one of four characters and work your way through the ten rooms of the haunted mansion. The more ghosts you kill, the more points you earn. The more points you earn, the more rooms you open up and the more weapons you unlock.
Simple, right?
Well this is where it gets a little bit more complicated. At the start of each level, there is just the one enemy. Once killed, a new round begins and you respawn, along with a ghost. This ghost will mimic your actions from your previous round. You got a little bit trigger happy trying the new guns? Guess what, this is an equally trigger happy ghost after you. If you beat this ghost, the next round starts, this time spawning two ghosts. Yep, you’ve guessed it, this new one copies your previous round again, so you have two mimics. Beat the newest one (marked by wearing a crown) to end the round, or beat them all to rack up the points.

You can imagine then that this game grows increasingly more complicated the more ghosts that spawn, each one copying not only your previous round’s moves but your arsenal as well (more on that in a moment). This leaves you not only thinking about how to deal with your current level, but thinking about how best to move around to make future levels more manageable.
As well as this, each room comes with its own unique obstacles to manoeuvre around, such as moving bookcases in the library or bouncy ectoplasm in the graveyard, each of which gives a very fun platforming element to the game and adds further complexity when planning your strategies; you literally have to think rounds ahead.
Now, as mentioned, this game has a wide and varied arsenal of weapons. From the mundane basics like the club and the sword to the mental, like the ricochet gun – a gun that shoots balls of energy that will bounce a few times before vanishing unless they hit a ghost, Extreme Exorcism offers up a vast range of ways to unleash havoc. I have played this game a lot since getting it and I don’t think I’ve even unlocked every weapon, but this game even has dive kicks… DIVE KICKS!! Think about that for a moment. This game lets you literally kick a ghost into the afterlife.

Graphically, the game heralds back to old school platforming titles like the Mario Bros. game on the ZX Spectrum (What? I had my brother’s old hand-me-down as a kid) and looks very reminiscent of NES and SNES titles with the simple colour palette and charming sprites.
From a gameplay perspective, firstly, I played this on PC, so as well as having controller support I also checked to see how the keyboard controls operate and actually, they’re really nice, using the arrows to move and Z to fire (obviously you can change these). Now, I prefer using a controller, and with this game being on consoles as well, you can tell that it is designed to be played this way, but the keyboard works just fine.
Overall, this is an excellent little time sink and holds itself very well on the indie market. Extreme Exorcism is released tomorrow, Wednesday 23rd September and will retail at around £13, which I’d say is well worth it for its replay value alone.
And yes, it has local multiplayer, so you can get your friends around for a classic evening of gaming and smack talk!
Until next time, I have been and will probably remain, Craig.
Normally, when someone says a film is morose, you’d expect to be in for a dour and dingy experience; a Tim Burton film without the charm, that sort of thing. When I say that The Messenger is a morose film, though, it is not meant as a criticism. In truth, it is a very thoughtful and engaging film, but it is still morose.
Rightly so. The film follows Jack, a man who the dead come to when they have a final message they want to pass onto their loved ones. This isn’t the usual, Hollywood style of film where Jack is a slick, swarthy magician for hire: no, Jack is a mess in the proper sense, living in a tiny flat, drinking alone, hounded by those who have died violently or suddenly. Always filthy, bitter, angry, Jack fails often in trying to deliver a last message to the living. His gift is not glorified, leaves his life cold and isolated.
https://www.youtube.com/watch?v=6vUISARKb8I
In the opening ten minutes, he tries to help a couple of the departed and fails. This is probably the worst part of the film, with some shots looking amateurish or low budget, and a lack of narrative cohesion giving the first few scenes the air of a Film Student’s first Art film. We get images of his past, interspersed conversations happening in the future with a psychiatrist, and a timeline that defies quick understanding. It’s the sort of film which relies on you knowing a bit about its plot before you go in, else you get a bit of a muddled mess.
Good thing you’re reading this review then!
However, the film gets going when Jack is approached by Mark, a war correspondent and famed journalist who has recently died. He wants to tell Sarah, his TV presenter wife who is going through a very public grieving process, that he loves her and cannot move on without this. Jack refuses at first, but things change when his estranged sister tries to re-establish a relationship with him.
From here, the film really flourishes. Jack is a complex and troubled man, with the question often being raised as to whether he really even sees dead people (I had to get that in somewhere, right?!) or if he is very ill. We see his troubled family past, which is interestingly presented as being the cause of his fucked-up life at first but morphs into something else over time, the present family troubles that his sister faces, and we follow Sarah as she struggles to cope with being both terribly alone and swamped by the public’s attention.

One of the things I love the most about The Messenger is how much its plot works through implications. I may be reading too much into this, but I sense odd connections between Mark’s mysterious murder and the slow pace of the police’s investigations, as well as Jack’s sister Emma’s decision to move her family out of London and Sarah’s condition. It leaves a lot of room for interpretation, deftly implying and leaving gaps for the viewer to fill during the curious shots between scenes.
Director David Blair does make some very interesting decisions in this film, electing to have objects between the viewer and the characters at times, and enjoying trains and other vehicles entering shot. Sometimes this works really well, an empty wine bottle showing that a character has been heavily drinking, but others it’s just off-putting. Most of the poor choices were in the opening ten minutes or so, but this may just be the adjustment period required to accommodate his style. If so, it is an acquired taste, the directing of this film, and one I came to enjoy by the end, but it may put some people off.
What is consistent throughout is Robert Sheehan’s performance. Anyone who’s watched Misfits knows he can do disheveled and sarcastic characters, but he brings a real weight to Jack’s character. There’s a constant burden on Jack, the weight of the dead’s expectations, particularly those of his own father, that Sheehan works to show in every scene. As it is mostly about Jack, the film rests on Sheehan’s shoulders, and he does a great job in supporting it.

Jack’s character, his motivations and struggles, are explored primarily through an interview conducted by a psychiatrist in the latter third of the film, dispersed throughout to break up the scenes. They are probing and interesting, if a little out of place in the beginning, and explore clinically why someone would put themselves through the torture Jack does. After all, as Joely Richardson’s character points out, he doesn’t have to answer the dead’s calls. He can set his own limits, and yet doesn’t, even to the detriment of his physical and mental wellbeing.
The writing is very considered and adroit, with my only criticism being the resolution. Without wanting to spoil it, I think there needed to be some much clearer proof for those around Jack, some more validation that what he’s going through is real. Still, The Messengers is an engaging and thought-provoking film well worth anyone’s money. It handles the notion of being able to speak to the dead in a very serious manner, hence the morose tone, and it held my attention firmly throughout the 90+ minutes.
Though maybe you shouldn’t take someone on a date to it: when I say it’s morose, I mean it, and you might leave him/her with a bit of a funk afterward.