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Eternal Step

So, when I first heard about this, it was pitched to me as “a rogue-like Dark Souls”.

Well, they weren’t wrong.

Eternal Step is an indie action/adventure rogue-like available now on Steam, and is presented through 2D models on a 3D plane. Think Rogue Legacy, only the rooms aren’t Metroidvania styled – in that instead of a ‘flat’ area where the character can only move left and right and jump up, you move in all directions in a 3D room.The controls are simple – move, block/dodge, attack, use a potion to heal and two skills usable anytime.

Your objective? Climb the tower by clearing each room of the monsters held within. Every 19 floors past the beginning and the bosses, you get a checkpoint, so you can skip straight to the boss fights. Additionally, there are Challenge Floors – randomly, you will encounter a floor which issues a challenge for you to take on. For example, finish a room without completely exhausting your stamina or receiving a single hit. Complete the challenge, get a reward…simple.

The weapons are handled pretty well – you collect them on a floor upon killing a monster. Upon completing a floor, you are given the option to stash these away for later use or salvaging, or to equip it for the next floor, boosting your stats. OR, you can steal or store the ‘skill’ imprinted on the equipment, adding another level to the gameplay where you may not want the car for its low attack stats, but it has a unique skill in one of the skill slots which you want now or later.

This storage is great because it gives you the option of entering the tower prepared or completely anew. You may not have the best gear (as you were probably wearing it at the time of your demise), but it’s better than the bog standard equipment. It also gives you the option to challenge yourself, – how far can I get without using drops, how far can I get without armour, how long can I go with this one specific weapon?

Recently, there has been a Halloween Update, which adds pumpkins to the levels…which randomly make you encounter Jack O’Lantern, who was the first boss I properly came across…and I’m not afraid to admit I may have lasted less than a minute or two. The bosses, as with many aspects of this game, remind me a lot of aspects from Rogue Legacy.

Pros

Cons

I liked this game as it has a certain replayability, but it is not without its flaws. I liked it the same way that I liked Rogue Legacy, but ultimately I feel that Rogue Legacy had already covered this kind of area before (and it’s only been two years since that game came out). Had the game offered some new ground, like switching up the genre away from the fantasy/knight adventure area (perhaps Sci-Fi, Steampunk or Eldritch Horror), it might have stood out a bit better.

Also, if the game had fewer issues starting up…yeah, that would be great.

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